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Showing 1 to 15 of 27 results Save | Export
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Rodriguez, Shelly; Harron, Jason; Fletcher, Steven; Spock, Hannah – Science Teacher, 2018
While there is no official definition, making is generally thought of as turning ideas into products through design, invention, and building. Support is growing for integrating making into science, technology, engineering, and mathematics (STEM) education. Making can help high school students explore science concepts and phenomena, yet, lacking…
Descriptors: High School Students, Creative Development, Design, Curriculum Enrichment
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Chow, Jason C.; Gilmour, Allison F. – TEACHING Exceptional Children, 2016
Group contingencies are a positive, proactive classroom management technique that works well as Tier 1 of a multi-tiered system of behavior support. These programs are adaptable to student and classroom needs and work well to support the behavior of students with disabilities in general education classrooms. Off-the-shelf programs exist, but…
Descriptors: Classroom Techniques, Student Behavior, Inclusion, Academic Accommodations (Disabilities)
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Nielsen, Danielle – Business and Professional Communication Quarterly, 2018
This article addresses the importance of teaching transformative usability and accessibility concepts through the lens of disability studies in general business and professional communication courses. It argues that when students learn to analyze audiences, include diverse users, and foresee accessibility "before" the final draft because…
Descriptors: Usability, Accessibility (for Disabled), Concept Teaching, Business Administration Education
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Schwieger, Dana; Liu, Ziping – Information Systems Education Journal, 2018
The case provides a realistic scenario that can be used in a systems analysis and design, accounting information systems or graduate level management information systems course. The case details the steps in the revenue and expense cycle processes of a health supply wholesale company providing students with the opportunity to map the business…
Descriptors: Systems Development, Data Processing, Health Services, Allied Health Occupations Education
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Delise, Lisa A.; Mello, Abby L. – Management Teaching Review, 2017
The Widget design task is an in-class, experiential exercise that affords students the opportunity to develop interpersonal skills in group negotiation. Students engage in new product design in committees of two dyads where one dyad represents Consumer Research and the other represents Strategic Management. Task information creates different…
Descriptors: Experiential Learning, Interpersonal Competence, Skill Development, Conflict Resolution
Babic, Mary Jean – Instructor, 2012
Sure, it would be nice to start a school garden, but there will be plenty of time to do it in the spring. Think again. If one's goal this year is to start a class garden, it's already time to start planning! In this article, the author shows just how (and when) to do each step with a full-year calendar.
Descriptors: Gardening, Strategic Planning, Task Analysis, Site Development
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Ramírez Espinosa, Alexánder – HOW, 2016
Promoting learner autonomy is relevant in the field of applied linguistics due to the multiple benefits it brings to the process of learning a new language. However, despite the vast array of research on how to foster autonomy in the language classroom, it is difficult to find step-by-step processes to design syllabi and curricula focused on the…
Descriptors: Course Descriptions, Curriculum Design, Guides, Instructional Design
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Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
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MacDonald, Lynn Couturier – Journal of Physical Education, Recreation & Dance, 2015
This article addresses teaching for skill and knowledge competency in high school based on the National Standards and grade-level outcomes. The outcomes guide teachers away from a curriculum that emphasizes competition through team sports, which appeals to just the highly-skilled and competitive students, toward one that is inclusive of all skill…
Descriptors: High School Students, Physical Activities, Physical Education, National Standards
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Debs, Luciana; Kelley, Todd – Technology and Engineering Teacher, 2015
Teaching design to middle and high school students can be challenging. One of the first procedures in teaching design is to help students gather information that will be useful in the design phase. An early stage of engineering design as described by Lewis (2005), calls for the designer to establish the state of the art of the problem. During this…
Descriptors: STEM Education, Horticulture, Engineering Education, Naturalistic Observation
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Meyer, Daniel – Science Teacher, 2012
In looking at successful inquiry activities, patterns in pedagogical approach emerge (Meyer et al. 2011). This article discusses one such approach--the design challenge. A design challenge can be defined as an activity in which students are given an explicit task to create a product that meets a defined goal. However, simply asking students to…
Descriptors: Problem Solving, Creative Activities, Learning Activities, Instructional Design
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Mitchell, Jerry T.; Cantrill, Jeremy; Kearse, Justin – Social Education, 2012
Bridges are some of the most majestic features in the American landscape. For classrooms, the bridge serves as an important component of one of the main themes of geography: movement. One bridge, north of Manhattan and crossing the Hudson River, is the Tappan Zee. One aspect that stands out in a way that does not at all appear reasonable: the…
Descriptors: Human Geography, Physical Geography, Geographic Information Systems, Site Selection
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Ferrara, Victoria M. – Journal of Continuing Higher Education, 2010
Portfolio assessment is a valid and reliable method to assess experiential learning. Developing a fully online portfolio assessment program is neither easy nor inexpensive. The institution seeking to take its portfolio assessment program online must make a commitment to its students by offering the technologies most suited to meet students' needs.…
Descriptors: Portfolios (Background Materials), Portfolio Assessment, Experiential Learning, Program Effectiveness
Hernandez-Serrano, Maria Jose; Gonzales-Sanchez, Margarita – Online Submission, 2011
This paper reports on a project in which students' interactions with learning environments are investigated from the perspective of the spatial factors. Our research examines a significant dimension generated under the interrelationship between the subject and the virtual space, by establishing that spatial dimensions may determine the level of…
Descriptors: Foreign Countries, Socialization, Cognitive Processes, Social Experience
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Ramiller, Neil C.; Wagner, Erica L. – Journal of Information Systems Education, 2011
Systems analysis and design is a standard course offering within information systems programs and often an important lecture topic in Information Systems core courses. Given the persistent difficulty that organizations experience in implementing systems that meet their requirements, it is important to help students in these courses get a tangible…
Descriptors: Systems Analysis, Information Systems, Information Technology, Systems Development
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