Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Design Preferences | 3 |
Science Activities | 3 |
Creative Activities | 2 |
Design | 2 |
Academic Standards | 1 |
Barriers | 1 |
Clothing | 1 |
Creative Development | 1 |
Curriculum Design | 1 |
Curriculum Enrichment | 1 |
Design Crafts | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 3 |
Guides - Classroom - Teacher | 1 |
Education Level
Elementary Secondary Education | 1 |
High Schools | 1 |
Audience
Teachers | 3 |
Location
Texas | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rodriguez, Shelly; Harron, Jason; Fletcher, Steven; Spock, Hannah – Science Teacher, 2018
While there is no official definition, making is generally thought of as turning ideas into products through design, invention, and building. Support is growing for integrating making into science, technology, engineering, and mathematics (STEM) education. Making can help high school students explore science concepts and phenomena, yet, lacking…
Descriptors: High School Students, Creative Development, Design, Curriculum Enrichment
Roman, Harry T. – Technology and Engineering Teacher, 2013
Clothing is influenced by many factors, trends, and social happenings. Much of what is worn today had utilitarian roots in the past. In the activitiy presented in this article, students will have the opportunity to redesign clothing for new trends, in this case, the explosion of handheld electronic devices.
Descriptors: Handheld Devices, Clothing, Influence of Technology, Design Crafts
Meyer, Daniel – Science Teacher, 2012
In looking at successful inquiry activities, patterns in pedagogical approach emerge (Meyer et al. 2011). This article discusses one such approach--the design challenge. A design challenge can be defined as an activity in which students are given an explicit task to create a product that meets a defined goal. However, simply asking students to…
Descriptors: Problem Solving, Creative Activities, Learning Activities, Instructional Design