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Dattilo, John – Sagamore-Venture, 2021
As we grow through leisure education, we tend to manage challenges to leisure and gravitate to positive experiences. These positive encounters transport us toward achieving the ultimate goals of experiencing leisure, being happy, and flourishing. The intention of "Leisure Education Program Planning, fifth edition," is to share…
Descriptors: Leisure Time, Program Development, Learning Experience, Models
Grafwallner, Peg – Solution Tree, 2019
"Ready to Learn" introduces the FRAME model, a results-oriented approach for creating meaningful and motivating learning experience across grade levels and content areas. Rely on the model's five steps--(1) focus, (2) reach, (3) ask, (4) model, and (5) encourage--to help you launch engaging lessons, articulate clear expectations, and…
Descriptors: Teaching Methods, Feedback (Response), Learning Experience, Educational Strategies
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Makous, John L.; Bandura, Kevin – Physics Teacher, 2021
Models are at the heart of any physics discipline, and in recent decades physics education has shifted heavily toward teaching students how to think using models. Involving students in an investigation of a real phenomenon through measurements and the applications of models is an ideal learning experience for a physics student and is the aim of…
Descriptors: Physics, Science Instruction, Teaching Methods, Models
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Russell, Jack; Russell, Barbara – Information Systems Education Journal, 2015
The goal is to provide a robust and challenging problem statement for a capstone, advanced systems analysis and design course for CIS/MIS/CS majors. In addition to the problem narrative, a representative solution for much of the business modeling deliverables is presented using the UML paradigm. A structured analysis deliverable will be the topic…
Descriptors: Systems Analysis, Case Studies, College Curriculum, Systems Development
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Tapps, Tyler; Passmore, Tim; Lindenmeier, Donna; Kensinger, Weston – Strategies: A Journal for Physical and Sport Educators, 2014
The experiential learning model for students working with community groups was developed for specific experiential learning experiences involving 40 hours of actual experience for high school physical education students working with groups in the community. This article discusses the development and specific segments of the model, as well as how…
Descriptors: High School Students, Physical Education, Experiential Learning, Class Activities
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Azevedo, Ana, Ed.; Azevedo, José, Ed. – IGI Global, 2019
E-assessments of students profoundly influence their motivation and play a key role in the educational process. Adapting assessment techniques to current technological advancements allows for effective pedagogical practices, learning processes, and student engagement. The "Handbook of Research on E-Assessment in Higher Education"…
Descriptors: Higher Education, Computer Assisted Testing, Multiple Choice Tests, Guides
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Stephen, Sheryl-Ann K. – Journal of Learning in Higher Education, 2014
It has been documented that Facebook is the most popular social networking site among students. Given that most students are already users of Facebook, implementing it into the curriculum provides an easy way for students to actively participate in class activities. This paper explores the idea that the use of Facebook Groups to complement…
Descriptors: Teaching Methods, Finance Occupations, Computer Software, Business Administration Education
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Hirsch, Christine Courtade – Communication Teacher, 2010
The purpose of this report is to describe a rationale and strategies for use of the Promising Syllabus (in Bain, 2004, What the best college teachers do). This syllabus reflects the learner-centered paradigm where students take charge of their own learning. The syllabus creates a series of promises between teacher and student, focusing on a…
Descriptors: Organizational Communication, Learning Experience, Learner Controlled Instruction, Course Descriptions
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Jeyaraj, Anand – Journal of Information Systems Education, 2010
The design of enterprise information systems requires students to master technical skills for elicitation, modeling, and reengineering business processes as well as soft skills for information gathering and communication. These tacit skills and behaviors cannot be effectively taught students but rather experienced and learned by students. This…
Descriptors: Information Systems, Simulated Environment, Learning Experience, Teaching Methods
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Hsieh, Kevin – Art Education, 2012
When students feel comfortable in the learning environment and are being given authority to make their own choices about what they want to create, they can create significant artworks with different personal expressions through the form of narratives. Students feel this freedom especially when they are not in the regular school environment where…
Descriptors: Educational Environment, Teaching Methods, Art Education, Personal Narratives
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Hunt, Jessica H.; Andreasen, Janet B. – Mathematics Teaching in the Middle School, 2011
Implementing Universal Design for Learning (UDL) principles can provide solutions for general educators in inclusive mathematics environments. Any lesson can be planned to provide learning experiences appropriate for meeting diverse learning needs. This article explores an example of both how to approach a topic in middle school mathematics and…
Descriptors: Educational Environment, Access to Education, Mathematics Instruction, Mathematics
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Wang, Shouhong; Wang, Hai – Journal of Information Systems Education, 2008
Pedagogies for knowledge management courses are still undeveloped. This Teaching Tip introduces a design thinking approach to teaching knowledge management. An induction model used to guide students' real-life projects for knowledge management is presented. (Contains 1 figure.)
Descriptors: Knowledge Management, Teaching Methods, Models, Learning Experience
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Chen, Kuan C.; Chuang, Keh-Wen – American Journal of Business Education, 2009
Teaching students to become project management professionals requires a real world experience. Incorporating live clients into student projects, instead of using case studies or mock companies, adds a dimension that exposes students to the realities of project management. This paper will describe a structured methodology used in a project…
Descriptors: Experiential Learning, Program Administration, Models, Learning Experience
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Gonsalves, Allison J.; Harris, dik; McAlpine, Lynn – Journal of Further and Higher Education, 2009
The zones framework conceived for the examination of thinking about teaching, is validated, and extended to the examination of thinking about learning. This is done by extending the framework to examine thinking about teaching and learning in a population of science graduate student teaching assistants. Semi-structured interviews explore these…
Descriptors: Models, Validity, Cognitive Processes, Learning
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Mills, Jamie D.; Xu, Yuejin – Journal of Educational Technology Systems, 2006
The purpose of this article is to present a theoretical framework of learning and to develop a pedagogical (TTRACE) model that might be useful to teachers teaching statistics online or at a distance. We describe our graduate-level hybrid statistics course and the technological tools we utilized to illustrate how our model and design features can…
Descriptors: Statistics, Models, Distance Education, Online Courses
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