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Lacanienta, Andrew – Schole: A Journal of Leisure Studies and Recreation Education, 2022
Many professors and lecturers strive to structure educational experiences that facilitate engaged learning in university classrooms. While some lectures may fail to achieve this goal due to monotone, routine speeches or uninteresting PowerPoint presentations, educational live action role-playing (edu-larp) is a strategy to facilitate interactive…
Descriptors: Teaching Methods, Role Playing, Experiential Learning, Lesson Plans
Paul, Rik; Ponnam, Abhilash – Decision Sciences Journal of Innovative Education, 2018
Services are intangible in nature. For a marketing educator, it is difficult to illustrate to students the means of creating favorable customer experiences through standard lectures or case studies in a services context, considering this intangibility property. This paper describes a simple role playing game that uses the Chinese puzzle 'Tangram'…
Descriptors: Consumer Education, Retailing, Distributive Education, Business Administration Education
Dolenc, Nathan; Wood, Aja; Washburn, Megan; Batson, Yarden; Fan, Brittany; Dickens, Victoria; Armstrong, Shannon – Science and Children, 2016
Role-play has been shown to increase student engagement and improve the overall classroom environment. When used effectively, role-play can transform a task or assignment to appear more like play than work. In this four-part lesson, role-play was used as a teaching strategy to engage students in learning the science and application of several…
Descriptors: Science Activities, Science Instruction, Class Activities, Role Playing
Huang, Ronghuai, Ed.; Kinshuk, Ed.; Chen, Nian-Shing, Ed. – Lecture Notes in Educational Technology, 2014
The book addresses the main issues concerned with the new development of learning processes, innovative pedagogical changes, the effects of new technologies on education, future learning content, which aims to gather the newest concepts, research and best practices on the frontiers of technology enhanced learning from the aspects of learning,…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Computer Software
Erwin, Jonathan C. – ASCD, 2010
Students' success in school and later in life is highly dependent on their ability to 1) regulate their emotions and control their behavior and 2) get along with their teachers and peers. In this book, the author wants to teach you how to inspire students to learn, behave responsibly, and improve their relationships with themselves, other…
Descriptors: Student Motivation, Peer Relationship, Study Guides, Profiles
Tate, Marcia L. – Corwin, 2012
Best-selling author Marcia L. Tate brings her trademark "dendrite-growing" teaching strategies to this practitioner-friendly collection of brain-compatible methods for engaging K-12 students in social studies. Included are 20 proven strategies and more than 200 grade-leveled activities for applying them. Teachers will find concrete ways to…
Descriptors: Social Studies, Learner Engagement, Problem Based Learning, Active Learning
Kintsfather, David – Feedback, 1985
Describes "Mediaville Management Game," a role-playing simulation in which students write and produce spots, buy and sell time and space, and develop management skills. (PD)
Descriptors: Educational Games, Higher Education, Management Games, Role Playing
Hannah, Larry – 1985
Designed to simulate a Senate committee hearing on software copyright laws, this role-playing game exposes students to a wide variety of viewpoints about software copying, including piracy. The game is structured to bring out as many points of view as possible; the goal of the simulation is exposure to these various points, not the final committee…
Descriptors: Computer Software, Copyrights, Educational Games, Federal Regulation
Niedermaier, Jan – Perspectives for Teachers of the Hearing Impaired, 1989
Hearing-impaired high school students created a simulated world where sign language was the dominant mode of communication, and role-played such careers as doctors, bankers, and police officers. Hearing students were invited to visit this simulated world and found how inaccessible various facilities and services were to people without sign…
Descriptors: Accessibility (for Disabled), Communication (Thought Transfer), Educational Games, Hearing Impairments
Dale, Lawrence R. – 1983
Economics teachers at the secondary and postsecondary level are provided with an overview and general recommendations for effective use of games and simulations. Material is divided into two sections. In section 1, a description of card games, board games, activities, and puzzles is followed by a discussion of the advantages of each of these types…
Descriptors: Economics Education, Educational Games, Learning Activities, Learning Strategies
Kvale, Katherine; Delehanty, James – 1986
This game simulates trade and food production in the West African region of the Sahel which is susceptible to drought. Players are divided into teams of two and four persons, each team assuming the role of a farming household in the Sahel. Teammates collaborate on production and trade decisions under conditions of dearth and plenty. The game…
Descriptors: Developing Nations, Educational Games, Farmers, Foreign Countries

Bebbington, John; And Others – Green Teacher, 1995
Children can better understand the United Nations' role as a peacekeeper if they have some experience at it themselves. This activity for grades 4 to 6 demonstrates that the battles on the schoolground are not so different from those in the wider world. Includes a bingo gameboard and worksheet. (LZ)
Descriptors: Educational Games, Elementary Education, Environmental Education, Global Education
Kirk, James J.; Kirk, Lynne D. – 1995
This document contains the materials required to play a gaming simulation titled "Night Rehearsal" that is designed to familiarize both nontraditional college students and college personnel with some of the challenges facing nontraditional students entering college. Presented first are a brief discussion of some of the barriers typically…
Descriptors: Adjustment (to Environment), Adult Students, College Environment, College Students
Taylor, John – 1985
Among various possible pedagogical approaches which favor the integration of an environmental dimension into educational processes, gaming and simulation seem particularly suitable to environmental education. Environmental games and simulations reproduce in a simplified and didactical manner the complex nature of concrete environmental problems.…
Descriptors: Conservation (Environment), Educational Games, Environmental Education, Game Theory
Hostrop, Richard W. – 1995
This book presents simulation activities for the eight profiles of U.S. Senators presented in John F. Kennedy's "Profiles in Courage." Intended for student involvement, the simulations require student research and practice in order to carry out the designated roles. The simulations and role play are designed to actively involve the…
Descriptors: Conflict Resolution, Educational Games, History Instruction, Learning Strategies