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Salazar, Stacey – Teachers College Press, 2021
This accessible guide will help studio art and design professors meaningfully and effectively transform their curriculum and pedagogy so that it is relevant to today's learners. Situating contemporary college teaching within a historic art and design continuum, the author provides a practical framework for considering complex interactions within…
Descriptors: Art Education, Higher Education, Design, College Students
Zande, Vande Robin – National Art Education Association, 2017
Students need lifelong skills to build their problem-solving capabilities for better understanding of the world and themselves. Working through design lessons allows them to directly apply thinking strategies and learning about facts, figures, and concepts while they are crafting meaningful ideas about the influence and social implications of…
Descriptors: Design, Art Education, Thinking Skills, Problem Solving
Cook, Kristin L.; Bush, Sarah B. – School Science and Mathematics, 2018
Complementing the aims of problem-based inquiry, a pedagogical approach called design thinking (DT) has students grapple with issues that require a creative redefinition and reimagining of solutions akin to professional skills of designers, who consider conflicting priorities and complex negotiations to arrive at a solution to an ill-defined…
Descriptors: Design, Integrated Curriculum, STEM Education, Art Education
Iqbal, Shazia; Miller, Jocelyn; Smith, Walter – Science and Children, 2021
When people were forced to isolate themselves physically during the pandemic, many new connections sprung up through the Internet. In order to promote this newfound global oneness and to facilitate global education, this article examines a STEAM activity that promotes a holistic approach to education and make way for a global citizenry as students…
Descriptors: STEM Education, Art Education, Grade 5, Elementary School Students
Bazler, Judith Ann, Ed.; Van Sickle, Meta Lee, Ed. – IGI Global, 2020
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote…
Descriptors: Art Education, STEM Education, Models, Teaching Methods
Cook, Kristin; Bush, Sarah; Cox, Richard – Science and Children, 2017
Teaching STEAM (science, technology, engineering, art, and math) in elementary school could be even more promising than teaching STEM. This is due to its ability to cross multiple subject areas and its appeal to multiple types of learners. Intentional integration of the arts in science and engineering lessons has the potential to more deeply…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, Elementary School Students
Dolenc, Nathan; Cohen, Jonathan – Science Teacher, 2018
A Rube Goldberg device is a complicated, yet comically involved machine that performs a simple task such as closing a door, watering a plant, or typing a key on a keyboard. Creating one is an open-ended activity that challenges students to use prior knowledge, resourcefulness, investigatory skills, and imagination. This reverse engineering…
Descriptors: Science Instruction, Teaching Methods, Engineering, Energy
Thomas, Kelli, Ed.; Huffman, Douglas, Ed. – IGI Global, 2020
The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines.…
Descriptors: STEM Education, Art Education, Educational Change, Barriers
White, John Howell; Garoian, Charles R.; Garber, Elizabeth – Studies in Art Education: A Journal of Issues and Research in Art Education, 2010
In this article, we explore whether or not arts-based research engages different ideas and processes--different nouns and verbs--when the art form is understood as design, craft, or "fine" art. We propose that the fine, craft, and design arts each provide opportunities for conducting research, that their identities are built upon mutual support…
Descriptors: Art, Research Methodology, Design, Handicrafts
Vande Zande, Robin – Studies in Art Education: A Journal of Issues and Research in Art Education, 2010
The aims of educating for economic, cultural, and pedagogical purposes have existed since the early inception of art education. Looking at how and why these aims evolved in the early era of art and design education has potential for better understanding how and why design should be incorporated into the art education curricula today. This article…
Descriptors: Art Education, Design, Educational Objectives, Industrialization
Smith, Korydon; Smith, Carl – International Journal of Art & Design Education, 2012
As the economic pressure to teach more students with fewer (and less costly) instructors has increased in higher education, the utilisation of non-career teachers has become more prevalent. Design education has not escaped this phenomenon; non-career teachers, such as graduate and undergraduate students or design practitioners, have become…
Descriptors: Studio Art, Undergraduate Students, Graduate Students, Higher Education
Caouette, Ralph – SchoolArts: The Art Education Magazine for Teachers, 2008
To be effective and relevant in twenty-first-century learning, art needs to be more inclusive. In this article, the author discusses how teachers can find a good example in Leonardo da Vinci for building an art program. His art, design, and curiosity are the perfect foundation for any art program, at any level. (Contains 3 resources and 3 online…
Descriptors: Art Education, Design, Visual Arts, Artists
Page, Tara – International Journal of Art & Design Education, 2012
This article is based on a project that explored the practices of art and design beginning teachers (BTs) working with learners in a post-age-16 context. The aim of the project was to: explore contemporary art and design practices; explore the concept of artist teacher learner researcher; enable beginning teachers to collaborate with post-age-16…
Descriptors: Artists, Art Education, Art Teachers, Design
Cobb, Kristine – SchoolArts: The Art Education Magazine for Teachers, 2007
This article introduces digital imaging, an Adobe Photoshop course at Shrewsbury High School in Shrewsbury, Massachusetts. Students are able to earn art credits to graduate by successfully completing the course. Digital imaging must cover art criteria as well as technical skills. The course begins with tutorials created by the instructor and other…
Descriptors: Portraiture, Credits, Course Descriptions, High Schools

Topal, Cathy Weisman – School Arts, 1985
Elementary school children are given cards containing specific criteria for doing one or two tasks: sorting or arranging rocks. Sorting tasks involve children in picking out rocks with particular characteristics, such as color or shape. In the arranging tasks children are asked to arrange rocks according to size or value. (RM)
Descriptors: Art Activities, Art Education, Classification, Design