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Thomas DeVere Wolsey; Diane Lapp – Guilford Press, 2024
This successful guide--now in a revised and expanded second edition--gives teachers effective strategies to support adolescents' development of relevant literacy skills in specific disciplines. Demonstrating why disciplinary literacies matter, the authors discuss ways to teach close reading of complex texts; discipline-specific argumentation,…
Descriptors: Literacy Education, Teaching Guides, Intellectual Disciplines, Online Courses
Song, Borim; Lim, Maria; Lim, Kyungeun – Art Education, 2023
Researchers have examined the perceptions of K-12 teachers about their teaching and professional experiences during the pandemic and have found that teachers thought they had not received adequate training for remote teaching or proper professional development for online education. Motivated by Rolling's (2010) suggestion, "So, researchers,…
Descriptors: Art Education, Online Courses, COVID-19, Pandemics
Tracey E. Hall Ed.; Kristin H. Robinson Ed.; David Gordon Ed. – Guilford Press, 2024
The Universal Design for Learning (UDL) framework has grown from its origins in special education to being widely used to support all students, making the fully rewritten second edition of this indispensable guide more relevant than ever. Filled with practical, vivid examples and tips, the book demonstrates the power of UDL when applied to…
Descriptors: Access to Education, STEM Education, Student Projects, Active Learning
Musa Saimon; Zsolt Lavicza; Theodosia Prodromou – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This study aimed to develop a model for using social media content to promote 3D thinking of sustainability among students in integrated Mathematics, Language, Arts, and Technology (MLAT) classrooms. Background: Social media is one of the most relevant platforms among students of the 21st century to the extent that connecting it to…
Descriptors: Social Media, Sustainability, Thinking Skills, Integrated Curriculum
Woywod, Christine – Art Education, 2016
In this article Christine Woywod contemplates what her students' artworks would look like if she taught in a way where art was transient, not about objects, but rather experiences. As an example, she describes experiencing an exhibit including interactive works by Nathaniel Stern where she got to jump and swat at projected words that floated past…
Descriptors: Artists, Art Products, Art Education, Teaching Methods
Dolenc, Nathan; Cohen, Jonathan – Science Teacher, 2018
A Rube Goldberg device is a complicated, yet comically involved machine that performs a simple task such as closing a door, watering a plant, or typing a key on a keyboard. Creating one is an open-ended activity that challenges students to use prior knowledge, resourcefulness, investigatory skills, and imagination. This reverse engineering…
Descriptors: Science Instruction, Teaching Methods, Engineering, Energy
Robbins, Philip Norman; Smith, Shaunna – Art Education, 2016
This article introduces a series of real-world classroom projects that demonstrate how to integrate robotics into art classrooms using Makerspaces as the preferred contextual framework. The goal of this article is to encourage art teachers to use the Makerspace concept, and the included project ideas, as a source of inspiration for their own…
Descriptors: Student Projects, Robotics, Educational Technology, Technology Uses in Education
Becnel, Kim, Ed. – IGI Global, 2019
The emergent phenomena of virtual reality, augmented reality, and mixed reality is having an impact on ways people communicate with technology and with each other. Schools and higher education institutions are embracing these emerging technologies and implementing them at a rapid pace. The challenge, however, is to identify well-defined problems…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Hasio, Cindy; Chen, Wei – Art Education, 2018
In this era of rapid development in multimedia and technology, there is a growing awareness of the use of multiple semiotic resources in meaning-making (Fei, 2004). Music videos specifically harbor meaning within their semiotic features of visual communication. They also exert an enormous influence on the popularity of music (Fei, 2004). Music…
Descriptors: High School Students, Art Education, Music, Video Technology
Boyle, Julie – Physics Education, 2019
This paper presents exemplification of the ways in which teachers can incorporate the ideology of maker education into STEAM club activities. The intention is to showcase how science teachers can infuse making into their pedagogy and inject more creativity into the learning process, yet still link it to existing science curricula, more…
Descriptors: Secondary School Science, Science Instruction, STEM Education, Art Education
National Assessment of Educational Progress (NAEP), 2018
The National Assessment of Educational Progress (NAEP) is the largest nationally representative and continuing assessment of what the nation's students know and can do in various subjects such as mathematics, reading, science, and writing, as well as civics, geography, U.S. history, and technology and engineering literacy. The results of NAEP are…
Descriptors: National Competency Tests, Computer Assisted Testing, Grade 4, Grade 8
Bazler, Judith Ann, Ed.; Van Sickle, Meta Lee, Ed. – IGI Global, 2020
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote…
Descriptors: Art Education, STEM Education, Models, Teaching Methods
Quigley, Cassie F.; Herro, Danielle – Teachers College Press, 2019
This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K-8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment,…
Descriptors: STEM Education, Art Education, Elementary Schools, Middle Schools
Papadakis, Stamatios, Ed.; Kalogiannakis, Michail, Ed. – Lecture Notes in Educational Technology, 2022
This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives--both practical and theoretical--that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial…
Descriptors: STEM Education, Robotics, Computer Oriented Programs, Handheld Devices
Johnson, L.; Adams Becker, S.; Estrada, V.; Freeman, A. – New Media Consortium, 2015
The "NMC Horizon Report: 2015 K-12 Edition" was produced by the New Media Consortium (NMC) in collaboration with CoSN. Key trends and challenges that will affect current practice over the same period frame these discussions. In this report, 18 topics carefully selected by the 2015 Horizon Project K-12 Expert Panel related to the…
Descriptors: Elementary Secondary Education, Educational Technology, Institutional Mission, Decision Making