Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Secondary School Science | 3 |
Video Games | 3 |
Computer Simulation | 2 |
Educational Games | 2 |
High School Students | 2 |
Physics | 2 |
Class Activities | 1 |
Climate | 1 |
Computer Uses in Education | 1 |
Design | 1 |
Energy Education | 1 |
More ▼ |
Source
Science Teacher | 3 |
Author
Asbell-Clarke, Jodi | 1 |
Briscoe, Michael | 1 |
Edwards, Teon | 1 |
Ferris, Michael | 1 |
Nye, D. Leith | 1 |
Rowe, Elizabeth | 1 |
Russ, Rosemary S. | 1 |
Shapiro, R. Benjamin | 1 |
Strinz, Will | 1 |
Vieyra, Rebecca | 1 |
Wangen, Steve | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 3 |
Education Level
Secondary Education | 3 |
High Schools | 2 |
Audience
Teachers | 3 |
Location
Massachusetts (Cambridge) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Briscoe, Michael – Science Teacher, 2019
FLEET is a free ship-design simulator that reaches students in their native environment--video games. It is also a physics simulator that applies content first learned through hands-on scientific investigations. Using FLEET, students design and use ships for various naval missions by mastering scientific concepts such as force, energy, and work,…
Descriptors: Video Games, Computer Simulation, Physics, Hands on Science
Russ, Rosemary S.; Wangen, Steve; Nye, D. Leith; Shapiro, R. Benjamin; Strinz, Will; Ferris, Michael – Science Teacher, 2015
To help teachers engage students in discussions about sustainability, the authors designed Fields of Fuel, a multiplayer, web-based simulation game that allows players to explore the environmental and economic trade-offs of a realistic sustainable system. Computer-based simulations of real-world phenomena engage students and have been shown to…
Descriptors: Sustainability, Video Games, Thinking Skills, Computer Simulation
Vieyra, Rebecca; Edwards, Teon; Rowe, Elizabeth; Asbell-Clarke, Jodi – Science Teacher, 2015
Gaming is becoming an effective form of learning and assessment and shouldn't be overlooked in an increasingly technological world. The games described in this article ("Impulse," "Quantum Spectre," and "Ravenous"), entertaining enough to be played by the general public, are also appropriate and useful in a classroom…
Descriptors: Science Instruction, Science Education, Play, Educational Games