Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Physics | 3 |
Science Instruction | 3 |
Video Games | 3 |
Computer Uses in Education | 2 |
Educational Technology | 2 |
Teaching Methods | 2 |
College Science | 1 |
Educational Games | 1 |
Introductory Courses | 1 |
Measurement Equipment | 1 |
Motion | 1 |
More ▼ |
Source
Physics Teacher | 3 |
Publication Type
Journal Articles | 3 |
Reports - Descriptive | 3 |
Education Level
Higher Education | 1 |
Audience
Teachers | 3 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Like, Christopher – Physics Teacher, 2011
Many physics teachers assign projects where students are asked to measure real-world motion. One purpose of this student-centered activity is to cultivate the relevance of physics in their lives. Typical project topics may include measuring the speed of a student's fastball and calculating how much reaction time batters are given. Another student…
Descriptors: Video Games, Physics, Student Interests, Scientific Concepts
Ochoa, Romulo; Rooney, Frank G.; Somers, William J. – Physics Teacher, 2011
The Wii is a very popular gaming console. An important component of its appeal is the ease of use of its remote controller, popularly known as a Wiimote. This simple-looking but powerful device has a three-axis accelerometer and communicates with the console via Bluetooth protocol. We present two experiments that demonstrate the feasibility of…
Descriptors: Physics, Science Experiments, College Science, Science Instruction
Jurcevic, John S. – Physics Teacher, 2008
For most of our students, video games are a normal part of their lives. We should take advantage of this medium to teach physics in a manner that is engrossing for our students. In particular, modern video games incorporate accurate physics in their game engines, and they allow us to visualize the physics through flashy and captivating graphics. I…
Descriptors: Video Games, Physics, Motion, Computer Uses in Education