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Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
Peer reviewed Peer reviewed
Tinto, Patricia P.; And Others – Mathematics Teacher, 1994
Presents a case study which describes the experiences of two classroom mathematics teachers and the impact that their own research has had on themselves as teachers; traces their entry into the world of research beyond the classroom. (19 references) (MKR)
Descriptors: Action Research, Case Studies, Classroom Research, Educational Researchers
St. John, Mark; Helms, Jenifer V.; Castori, Pam; Hirabayashi, Judy; Lopez, Laurie; Phillips, Michelle – Inverness Research, 2009
The documents enclosed in this report provide a comprehensive and systematic review of the progress made in developing a network organization capable of supporting nanoscience education for the public on a national scale. There is a logic to the studies that were done and to the reports that are included in this notebook. The following are the…
Descriptors: Workshops, Leadership, Administrators, Scientists