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Gross, Lisa A.; Bradbury, Leslie Upson; Frye, Elizabeth M.; Watkins, Bonnie – Science and Children, 2016
To further students' understanding about gravity, forces, and motion, multiple types of text were integrated into instruction. As part of a 5E lesson (Bybee et al. 2006), the authors used a selection from Capstone Press's Graphic Science series, "A Crash Course in Forces and Motion with Max Axiom" (Sohn and Barnett 2007) to support…
Descriptors: Engineering Education, Science Education, Cartoons, Novels
Wiest, Lynda R.; Amankonah, Frank O.; Thomas, Troy A. – Mathematics Teaching in the Middle School, 2011
Mathematics education is replete with activities that explore real-world problems. A variety of these problems are added to lessons in the belief that merely applying mathematics knowledge to everyday contexts will enhance the transfer of that knowledge to other settings. However, these contexts are hypothetical rather than authentic. This…
Descriptors: Numeracy, Grade 5, Grade 6, Middle School Students
Lefstein, Adam; Snell, Julia – Reading Research Quarterly, 2011
This article problematises a broad consensus in favour of importing popular culture into classrooms as a means of engaging pupils, transforming interactional norms and facilitating pupil understanding. A literacy lesson in which an English primary school teacher invoked the televised talent show, "X factor", in organising the class to…
Descriptors: Feedback (Response), Popular Culture, Teaching Methods, Ethnography
Bergman, Daniel – Science Scope, 2011
The messages students receive through popular media such as movies, television, the internet, and music videos have a powerful influence and can shape their thinking. A national survey of media use by 8- to 18-year-olds found the average adolescent spends over seven and a half hours daily with entertainment media (KFF 2010). Rather than viewing…
Descriptors: Video Technology, Popular Culture, Mass Media Effects, Science Instruction
Putman, S. Michael; Kingsley, Tara – Reading Teacher, 2009
Podcasting is a relatively new phenomenon that utilizes digital media to provide listeners with unparalleled access to content. Educators have recently discovered this tool and are examining methods it can be used to meet the needs of 21st Century learners. To date, however, more research needs to be conducted to examine the overall effectiveness…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Popular Culture
Moss, Barbara, Ed.; Lapp, Diane, Ed. – Guilford Publications, 2009
Upper-elementary students encounter a sometimes dizzying array of traditional and nontraditional texts both in and outside of the classroom. This practical handbook helps teachers in grades 4-6 harness the instructional potential of fiction, poetry, and plays; informational texts; graphic novels; digital storytelling; Web-based and multimodal…
Descriptors: Reading Comprehension, Protocol Analysis, High Stakes Tests, Cartoons