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Irwanto Irwanto; Ucu Cahyana; Ni Putu Sri Ayuni; Rudi Suhartono Wijayako – Journal of Education and e-Learning Research, 2024
Students' attitudes towards Digital Game-Based Learning (DGBL) in developing countries such as Indonesia are rarely investigated despite the fact that digital games are being used in secondary education increasingly. This research aims to explore students' attitudes towards DGBL in chemistry. We used a quantitative study method using a…
Descriptors: Foreign Countries, High School Students, Student Attitudes, Video Games
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Nolan, Eric; Whitworth, Brooke A.; Rubino-Hare, Lori – Science Teacher, 2019
Geospatial Inquiry is an educational framework that offers students an opportunity to engage with, and become curious about, geospatial data for a defined purpose. The authors define Geospatial Inquiry as: "Asking and answering a question through the analysis and communication of data that is linked to a geographic location on, above, or near…
Descriptors: Science Instruction, Inquiry, Geographic Location, Climate
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Nabbout-Cheiban, Marie; Fisher, Forest; Edwards, Michael Todd – Mathematics Teacher, 2017
The Common Core State Standards for Mathematics envisions data analysis as a key component of K-grade 12 mathematics instruction with statistics introduced in the early grades. Nonetheless, deficiencies in statistical learning persist throughout elementary school and beyond. Too often, mathematics teachers lack the statistical knowledge for…
Descriptors: Mathematics Instruction, Technology Uses in Education, Educational Technology, Statistics
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Cogger, Steve – Science Teacher, 2015
The traditional Run the Football Field physics activity--in which students are timed as they move at different speeds on a football field to investigate displacement and velocity--has been updated for the 21st century. Nowadays, GPS-enabled tablets and smartphones replace the stopwatches and yard markers of the past, allowing students to collect…
Descriptors: Science Instruction, Physics, Computer Oriented Programs, Technology Uses in Education
Salen, Katie; Torres, Robert; Wolozin, Loretta; Rufo-Tepper, Rebecca; Shapiro, Arana – MIT Press (BK), 2011
Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are…
Descriptors: Video Technology, Research and Development, Games, Educational Innovation
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Kim, Paul; Kim, Flora Hisook; Karimi, Arafeh – American Educational Research Journal, 2012
There has been a steady growth of the K-12 student population taking courses online. This study examined reasons for students to choose a public online charter school program and their perceptions of online discussion. A survey was sent to 1,500 students newly enrolled in a statewide public online charter school program. From those who responded,…
Descriptors: Traditional Schools, Charter Schools, Elementary Secondary Education, Online Courses
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Vick, Matthew E. – Science Teacher, 2010
The University of Colorado's Physics Education Technology (PhET) website offers free, high-quality simulations of many physics experiments that can be used in the classroom. The Circuit Construction Kit, for example, allows students to safely and constructively play with circuit components while learning the mathematics behind many circuit…
Descriptors: Physics, Educational Technology, Electronics, Simulation
Beach, Richard; Campano, Gerald; Edmiston, Brian; Borgmann, Melissa – Teachers College Press, 2010
This innovative resource describes how teachers can help students employ "literacy tools" across the curriculum to foster learning. The authors demonstrate how literacy tools such as narratives, question-asking, spoken-word poetry, drama, writing, digital communication, images, and video encourage critical inquiry in the 5-12 classroom. The book…
Descriptors: Literacy, Critical Thinking, Inquiry, Story Telling
Davis, Lauren – Eye on Education, 2013
Schools nationwide are transitioning to the Common Core--our advice to you: Be prepared, but don't go it alone! Our new book, "Common Core Literacy Lesson Plans: Ready-to-Use Resources, 9-12," shows you that teaching the Common Core State Standards in high school doesn't have to be intimidating! This easy-to-use guide meets the particular needs of…
Descriptors: Secondary School Curriculum, Lesson Plans, Core Curriculum, Curriculum Guides
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Bedrossian, Mindy J. – Science Teacher, 2010
The 20th century saw some of the most important technological and scientific discoveries in the history of humankind. The space shuttle, the internet, and other modern advances changed society forever, and yet many students cannot imagine what life was like before these technologies existed. In the project described here, students take a firsthand…
Descriptors: Science History, Innovation, Science Instruction, Interviews
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Drexler, Wendy – Australasian Journal of Educational Technology, 2010
Principles of networked learning, constructivism, and connectivism inform the design of a test case through which secondary students construct personal learning environments for the purpose of independent inquiry. Emerging web applications and open educational resources are integrated to support a "Networked Student Model" that promotes…
Descriptors: Constructivism (Learning), Elementary Secondary Education, Inquiry, Active Learning