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Stanish, Bob | 1 |
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Eberle, Bob – 1996
The title of this book is an acronym that serves to describe the mental activity the games of the book are intended to bring about. Each of the seven letters in "scamper" is the initial letter for the word phrases making up the checklist used to create the Scamper games. Sections of the book include: (1) "Scampering with the Experts--Thinking and…
Descriptors: Affective Behavior, Brainstorming, Critical Thinking, Decision Making
Eberle, Bob – 1996
This book is a sequel to the book "Scamper" by the same author and builds upon the ideas of imagination development introduced in the first book. SCAMPER is an acronym with each of the seven letters serving as the initial letter or word phrases that form an idea-spurring checklist. The checklist provokes children's minds and spurs the production…
Descriptors: Affective Behavior, Brainstorming, Critical Thinking, Decision Making
Eberle, Bob; Stanish, Bob – 1996
This book, designed for grades 2-8, teaches students the creative problem-solving (CPS) method. Each step in the process is outlined in detail and is illustrated with 30 reproducible classroom activities. The levels of the problem-solving approach addressed in the book include: (1) "Sensing Problems and Challenges"; (2) "Fact Finding"; (3)…
Descriptors: Brainstorming, Cognitive Ability, Cognitive Development, Cognitive Processes