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Hannah, Larry – 1985
Designed to simulate a Senate committee hearing on software copyright laws, this role-playing game exposes students to a wide variety of viewpoints about software copying, including piracy. The game is structured to bring out as many points of view as possible; the goal of the simulation is exposure to these various points, not the final committee…
Descriptors: Computer Software, Copyrights, Educational Games, Federal Regulation
American Animal Welfare Foundation, St. Paul, MN. – 1993
This document consists of a teacher guide and a student guide to an educational simulation game that provides students with an opportunity to examine the relationship between humans and animals, and to explore the roles that animals play in daily life. The teaching technique employed is a student-centered process in which students work…
Descriptors: Agriculture, Animals, Educational Games, Environment
Greenawald, G. Dale – 1991
This document, part of a series of units designed to help students take and defend a position on public issues, discusses the changes that the railroads brought to the United States economy and society. As the first big businesses in this country, railroads had to grapple with a variety of challenges: raising enough money to launch companies…
Descriptors: Capitalism, Competition, Educational Games, Federal Regulation
Peer reviewed Peer reviewed
Gray, Susan H. – Teaching Sociology, 1989
Describes a computer-based learning package designed to introduce students to concepts and controversies surrounding the social problem of poverty in the United States and to familiarize them with public policies concerning that problem. Use of the "Poverty Game" is discussed and information concerning cost and availability of software…
Descriptors: Class Activities, Computer Assisted Instruction, Computer Software, Educational Games
Peer reviewed Peer reviewed
Ulmer, Barby – Social Studies Review, 1989
Presents a two to six day classroom simulation unit, "Survival or Starvation," designed to enhance student understanding of world problems. States that the simulation has been successfully used with fifth grade to adult groups. Provides daily instruction plans and describes several cooperative learning methods. Lists materials needed, and provides…
Descriptors: Class Activities, Cooperative Learning, Developing Nations, Educational Games
Smith, William A. – 1980
The Education Game, a simulation designed to help professional educators experience what schooling means to students, was originally developed to introduce rural Ecuadorian farmers, who had little formal contact with schools, to the schooling experience, and was later expanded to stimulate discussion among Ecuadorian teachers on school-related…
Descriptors: Access to Education, Dramatic Play, Educational Discrimination, Educational Games
Peer reviewed Peer reviewed
Gallagher, Arlene F. – Update on Law-Related Education, 1991
Describes a two-day activity in which elementary students examine voting rights, the right to assemble, and women's suffrage. Explains the game, "Assemble, Reassemble," and a student-produced talk show with five students playing the roles of leaders of the women's suffrage movement. Profiles Elizabeth Cady Stanton, Lucretia Mott, Susan…
Descriptors: Annotated Bibliographies, Biographies, Civil Liberties, Class Activities