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Guides - Classroom - Teacher | 2 |
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Interuniversity Communications Council (EDUCOM), Washington, DC. – 1992
The purpose of this brochure, which was produced as a service to the academic community, is to provide a brief outline of what can and cannot be done legally with software, and to clarify the implications and restrictions of the U.S. Copyright Law. Relevant facts concerning copying software precede the EDUCOM statement of principle on intellectual…
Descriptors: Computer Software, Copyrights, Fair Use (Copyrights), Federal Regulation
Hannah, Larry – 1985
Designed to simulate a Senate committee hearing on software copyright laws, this role-playing game exposes students to a wide variety of viewpoints about software copying, including piracy. The game is structured to bring out as many points of view as possible; the goal of the simulation is exposure to these various points, not the final committee…
Descriptors: Computer Software, Copyrights, Educational Games, Federal Regulation
Ohio State Univ., Columbus. Center on Education and Training for Employment. – 1994
This instructor guide for a unit on legal issues in the PACE (Program for Acquiring Competence in Entrepreneurship) curriculum includes the full text of the student module and lesson plans, instructional suggestions, and other teacher resources. The competencies that are incorporated into this module are at Level 3 of learning--starting and…
Descriptors: Behavioral Objectives, Business Administration, Business Education, Civil Law