NotesFAQContact Us
Collection
Advanced
Search Tips
Showing one result Save | Export
Early, Kristen N. – ProQuest LLC, 2023
The purpose of this quantitative study was to determine if a statistically significant difference existed in student growth and proficiency scores between students receiving gamified math instruction compared to those receiving non-gamified math instruction in a suburban middle school in Tennessee. This investigation is based on the theoretical…
Descriptors: Gamification, Mathematics Instruction, Mathematics Achievement, Competence