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ERIC Number: ED523453
Record Type: Non-Journal
Publication Date: 2011
Pages: 222
Abstractor: As Provided
ISBN: ISBN-978-1-4331-0906-5
ISSN: N/A
EISSN: N/A
The Work of Play: Meaning-Making in Videogames. New Literacies and Digital Epistemologies. Volume 48
Hung, Aaron Chia Yuan
Peter Lang New York
Some educational researchers claim that videogames can energize learning in both traditional and non-traditional contexts; cultivate skills more useful to a changing economy; and present information in ways more appealing to students. The notion of "serious games" dates back as early as the 1950s, but so far has failed to make a significant lasting impact on what goes on in education. "The Work of Play" is an attempt to describe such learning on the micro-level, capturing the moment-by-moment interactions between players and showing how meanings are shaped over time. It builds on anthropological methods, including ethnography and conversation analysis, to re-construct how situated learning occurs and how players' perception of the game evolves as their experiences with the game change. This is a valuable book for researchers and for classroom use at the upper-division undergraduate and graduate levels. (Contains 1 table.)
Peter Lang New York. 29 Broadway 18th Floor, New York, NY 10006. Tel: 800-770-5264; Tel: 212-647-7706; Fax: 212-647-7707; e-mail: customerservice@plang.com; Web site: http://www.peterlang.com
Publication Type: Books; Reports - Descriptive
Education Level: Higher Education; Postsecondary Education
Audience: Researchers
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A