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Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
Schoon, Ingrid, Ed.; Silbereisen, Rainer K., Ed. – Trentham Books, 2017
Among the many life transitions that individuals must master throughout their lives, the transition to adulthood ranks very high in terms of importance, complexity and uniqueness. It involves the completion of education, and the assumption of new social roles and responsibilities, at a time when previous institutional structures that guided…
Descriptors: Educational Opportunities, Social Change, Educational Attainment, Midlife Transitions