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Long, Ju – Journal of Information Technology Education, 2007
Improving learning effectiveness has always been a constant challenge in software education and training. One of the primary tasks educators face is to motivate learners to perform to their best abilities. Using computer games is one means to encourage learners to learn (Klawe, 1994). When games are used in general education, they could enhance…
Descriptors: Motivation, Computer Software, Programming, Researchers
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de la Fuente, Jesus; Lopez-Medialdea, Ana Maria – Electronic Journal of Research in Educational Psychology, 2007
Introduction: Advising in Educational Psychology from the perspective of RDI takes on a stronger investigative, innovative nature. The model proposed by De la Fuente et al (2006, 2007) and Education & Psychology (2007) was applied to the field of improving teaching-learning processes at a school. Hypotheses were as follows: (1) interdependence…
Descriptors: Teaching Methods, Intervention, Educational Psychology, Learning Processes
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Stiff, Lee V.; And Others – Journal of Computers in Mathematics and Science Teaching, 1992
This study highlights two groups of students enrolled in a college mathematics of finance course using same textbook and instructor. Experimental group used menu-driven symbolic calculators, whereas control group used standard scientific calculators. Significant increases in favor of experimental group were found both with respect to students'…
Descriptors: Cognitive Development, College Mathematics, Concept Formation, Control Groups