Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Design | 2 |
Game Based Learning | 2 |
21st Century Skills | 1 |
Active Learning | 1 |
Attendance | 1 |
Blended Learning | 1 |
COVID-19 | 1 |
Classification | 1 |
College Faculty | 1 |
Computer Science Education | 1 |
Computer Simulation | 1 |
More ▼ |
Author
Bruno Gadelha | 1 |
David Oliveira | 1 |
Elaine Oliveira | 1 |
Fernanda Pires | 1 |
Gabriel Haydar | 1 |
Isabela Gasparini | 1 |
Keengwe, Jared, Ed. | 1 |
Leandro Galvao | 1 |
Luiz Rodrigues | 1 |
Marcela Pessoa | 1 |
Marcia Lima | 1 |
More ▼ |
Publication Type
Books | 1 |
Collected Works - General | 1 |
Information Analyses | 1 |
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Researchers | 2 |
Administrators | 1 |
Media Staff | 1 |
Teachers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Marcela Pessoa; Marcia Lima; Fernanda Pires; Gabriel Haydar; Rafaela Melo; Luiz Rodrigues; David Oliveira; Elaine Oliveira; Leandro Galvao; Bruno Gadelha; Seiji Isotani; Isabela Gasparini; Tayana Conte – IEEE Transactions on Learning Technologies, 2024
Game designers and researchers have sought to create gameful environments that consider user preferences to increase engagement and motivation. In this sense, it is essential to identify the most suitable game elements for users' profiles. Designers and researchers must choose strategies to classify users into predefined profiles and select the…
Descriptors: Educational Environment, Game Based Learning, Classification, Learner Engagement
Keengwe, Jared, Ed. – IGI Global, 2023
We are moving toward a future in which digital practices are becoming more ubiquitous. Also, there is evidence to suggest that innovative digital practices are changing the face of 21st-century learning environments. Critical to 21st-century teaching and learning success is continued emphasis on learner preferences, shaped by innovative digital…
Descriptors: Higher Education, Teaching Methods, Global Approach, Active Learning