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National Renewable Energy Lab. (DOE), Golden, CO. – 2002
The U.S. Department of Energy's EnergySmart Schools provides school boards, administrators, and design staff with guidance to help them make informed decisions about energy and environmental issues important to school systems and communities. The design guidelines presented in this document outline high performance principles for the new or…
Descriptors: Architecture, Building Design, Climate, Design Requirements
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
Texas Tech Univ., Lubbock. Home Economics Curriculum Center. – 1989
This document contains teacher's materials for an eight-unit secondary education vocational home economics course on interior design. The units cover period styles of interiors, furniture and accessories, surface treatments and lighting, appliances and equipment, design and space planning in home and business settings, occupant needs, acquisition…
Descriptors: Color Planning, Design Requirements, Electrical Appliances, Furniture Arrangement
1979
This document, designed to serve as a training manual for technical instructors and as a field resource reference for Peace Corps volunteers, consists of nine units. Unit topics focus on: (1) water supply sources; (2) water treatment; (3) planning water distribution systems; (4) characteristics of an adequate system; (5) construction techniques;…
Descriptors: Construction (Process), Design Requirements, Developing Nations, Learning Activities
Norris, Cathleen A. – Computing Teacher, 1987
This second in a series of articles on artificial intelligence emphasizes human factors. The design of video display units and keyboards is discussed, the organizational structure of human memory is described, humans are examined as information processors using inductive and deductive reasoning, and educational implications are explored. (LRW)
Descriptors: Artificial Intelligence, Cognitive Style, Computer Assisted Instruction, Deduction
Mione, Lawrence V. – 1997
The New Jersey Department of Education, as part of its goal to modernize its learning environments, has established a Distance Learning Network Aid program. The program supplies funding to school districts to participate in a statewide technological network system designed to support achievement of the state's Core Curriculum Content Standards.…
Descriptors: Design Requirements, Distance Education, Educational Facilities Design, Educational Facilities Improvement
Shepard, Ira Michael; And Others – 1992
Designed to assist public institutions in meeting the many requirements and deadlines of the Americans with Disabilities Act (ADA) of 1990, this handbook provides a blueprint for coordinating ADA compliance and conducting the required self-evaluations. Chapter 1 reviews policy implications of compliance with the ADA, discusses the importance of…
Descriptors: Accessibility (for Disabled), Civil Rights Legislation, Community Colleges, Compliance (Legal)
South Carolina State Dept. of Education, Columbia. Office of Vocational Education. – 1984
This guide to employee safety in the office is designed for use by the business education teacher who is interested in instilling a respect for the practice of sensible safety habits. It is a compilation of lesson plans focusing on eight major topics: careful design of office environment; safe use and maintenance of office equipment; appropriate…
Descriptors: Accident Prevention, Accidents, Behavioral Objectives, Business Education
Kirchner, Glenn – Optical Information Systems, 1988
Provides an overview of the design, production, and preliminary testing of a microcomputer-controlled interactive learning workstation developed at Simon Fraser University to teach French as a Second Language. Criteria and guidelines are discussed; the authoring system is explained; and field testing with grades four through seven is described.…
Descriptors: Authoring Aids (Programing), Computer Graphics, Computer System Design, Design Requirements
Bazillion, Richard J.; Braun, Connie – 1995
Academic libraries must integrate technology and traditional library service. Online catalogs, high-tech campus information networks, and accelerated resource sharing present opportunities for building comprehensive information centers. However, the interiors of most existing libraries were not designed to accommodate extensive high-tech equipment…
Descriptors: Academic Libraries, Access to Information, Computer Centers, Design Requirements
Graczyk, Sandra L. – 1987
Based on a doctoral dissertation that involved a study of the nation's 100 most successful school computer systems, this report summarizes the study's purpose, scope, methodology, resultant model, general observations, and future implications. The model is divided into two major sections: (1) strategic planning activities, focusing on computer…
Descriptors: Computer Networks, Computer Oriented Programs, Computer Uses in Education, Criteria
Agneberg, Craig – 1983
A computer software package has been developed to teach and test students on the Rules for Alphabetical Filing of the Association of Records Managers and Administrators (ARMA). The following computer assisted instruction principles were used in developing the program: gaining attention, stating objectives, providing direction, reviewing…
Descriptors: Business Education, Computer Assisted Instruction, Computer Assisted Testing, Computer Managed Instruction
Still, Julie M., Ed. – 1997
This book presents 19 case studies in library web site creation and implementation. The book begins with an introduction--"Introduction: Step into My Parlor" (Julie M. Still)--and is divided into three sections. The first section, Academic Library Web Sites, contains six case studies: "U-SEARCH: The University of Saskatchewan…
Descriptors: Case Studies, Computer Interfaces, Computer Mediated Communication, Design
Phillips, Rob – 1997
Interactive multimedia (IMM) is a technology with the potential to change the way people learn, acquire information, and entertain themselves. This technology brings together a range of fields and requires the skills of professionals from those fields. This handbook offers practical advice on issues related to developing successful interactive…
Descriptors: Case Studies, Computer Interfaces, Computer Software Development, Computer Software Evaluation

Till, Wesley – Journal of Design and Technology Education, 1996
Reports on a class project that examined the manufacture of boxes and packaging to teach about design and technology. The class discovered basic manufacturing techniques by examining and disassembling cereal boxes. Field trips to stores provided more examples. Appraises the children's final projects and discusses acquiring materials. (MJP)
Descriptors: Art Education, Class Activities, Design, Design Crafts