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Showing 1 to 15 of 198 results Save | Export
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Turner, Thomas N. – Social Studies, 1982
Discusses the value of structured simulation games in elementary social studies. Suggestions are given for using simulation games in the classroom, stressing the importance of the briefing and debriefing activities. Teaching instructions for four role-playing simulations are included. (AM)
Descriptors: Elementary Education, Role Playing, Simulation, Social Studies
Kintsfather, David – Feedback, 1985
Describes "Mediaville Management Game," a role-playing simulation in which students write and produce spots, buy and sell time and space, and develop management skills. (PD)
Descriptors: Educational Games, Higher Education, Management Games, Role Playing
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Boin, David J.; Sill, Robert – California Council for the Social Studies Review, 1974
A simulation is offered as an example of how it can improve dialogue, encourage valuing, and stimulate student participation in real world experiences. (Author/KM)
Descriptors: Affective Behavior, Classroom Techniques, Role Playing, Simulation
Pedersen, Paul – 1988
This book presents a practical guide on how to improve the communication and cultural awareness among culturally different people. It is organized into three parts which correspond to the three stages of multicultural development: awareness, knowledge, and skills. The first part emphasize the awareness of culturally learned opinions, attitudes,…
Descriptors: Behavior Modification, Counseling Techniques, Counselor Training, Cultural Awareness
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Horwitz, Elaine K. – Foreign Language Annals, 1985
Describes several strategies designed to increase audience participation in role play and simulation activities in the foreign language classroom, including audience feedback, role switching, voting, instant replay, cultural discussion, audience direction, press conference, and class soap opera. These strategies make the role play more productive…
Descriptors: Audience Participation, Classroom Techniques, Role Playing, Second Language Instruction
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Hunt, Todd – Journalism Educator, 1982
Role-playing techniques can be successful in introducing journalism students to the issue of ethical behavior. (HOD)
Descriptors: Ethics, Higher Education, Journalism Education, News Writing
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Anderson, Dana D.; And Others – Teaching of Psychology, 1989
Describes two exercises in which undergraduates from abnormal psychology courses act as role-play clients for graduate counselor-trainees. Finds that the exercises seem to be educationally beneficial and may also help decrease undergraduates' negative stereotyping of persons with psychological problems. (KO)
Descriptors: Counseling, Empathy, Higher Education, Psychology
Head Start of the Lehigh Valley, Bethlehem, PA. – 1983
SIMPAR, a simulation game designed to allow participants to play out assigned roles which parallel some of the real life aspects of parent-child relationships, is presented. SIMPAR is a game about workers (children) and foremen (parents) in a handicapped work setting in a company called PARLINK, Inc. The following topics are covered: (1) an…
Descriptors: Educational Games, Games, Parent Child Relationship, Parent Education
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Romanos, Michael – Simulation and Games, 1978
An experimental application of gaming technique in an undergraduate course in urban planning is described. Student response, which was generally favorable, is also discussed. (VT)
Descriptors: Case Studies, Educational Games, Role Playing, Simulation
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Bugeja, Michael J. – Journalism Educator, 1985
Explores the benefits and hazards of staging simulated news incidents in the classroom to teach journalism students the need to maintain a professional stance at all times. (HTH)
Descriptors: Dramatic Play, Higher Education, Journalism Education, News Reporting
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Jones, Ken – Reading, 1980
Urges reading teachers to use simulations and provides some examples. (HOD)
Descriptors: Decision Making, Reading Instruction, Role Playing, Secondary Education
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Hurst, Joe B.; Merritt, Daniel L. – Social Studies, 1976
When students are passive and disinterested, teachers find that role playing fosters active participation and increased interest in learning. The article outlines procedures for implementing both structured and semi-structured kinds of role play activity for use in social studies classrooms. (Author/JR)
Descriptors: Elementary Secondary Education, Learning Activities, Relevance (Education), Role Playing
Hannah, Larry – 1985
Designed to simulate a Senate committee hearing on software copyright laws, this role-playing game exposes students to a wide variety of viewpoints about software copying, including piracy. The game is structured to bring out as many points of view as possible; the goal of the simulation is exposure to these various points, not the final committee…
Descriptors: Computer Software, Copyrights, Educational Games, Federal Regulation
Blair-Clough, Ida; Wheeler, Brenda – Instructor, 1979
Describes how teachers turned the reality of the nuclear reactor incident at Three Mile Island into a learning experience for children by recreating the sequence of events through creative dramatics. (CM)
Descriptors: Creative Dramatics, Elementary Education, Elementary School Students, Learning Activities
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Garman, E. Thomas – Clearing House, 1979
The advantages and disadvantages of simulations in consumer education are summarized and guidelines presented to teachers on developing their own games. Four specific game topics are suggested. (SJL)
Descriptors: Consumer Education, Educational Games, Guidelines, Learning Activities
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