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Beeson, Betty Spillers; Williams, R. Ann – 1983
To investigate sex-stereotyping associated with computer use, a study was made of effects of gender and age on preschool children's involvement with computers during a school period allowing children to choose from among five alternative activities. A group of 16 boys and 16 girls was divided by age, with the resulting categories consisting of 17…
Descriptors: Age Differences, Childhood Interests, Computer Uses in Education, Preschool Children
Provenzo, Eugene F., Jr. – American School Board Journal, 1992
Video games are neither neutral nor harmless but represent very specific social and symbolic constructs. Research on the social content of today's video games reveals that sex bias and gender stereotyping are widely evident throughout the Nintendo games. Violence and aggression also pervade the great majority of the games. (MLF)
Descriptors: Child Development, Childhood Interests, Cultural Influences, Elementary Education