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Mathematical Tools for Real-World Applications: A Gentle Introduction for Students and Practitioners
Draganov, Alexandr – MIT Press, 2022
Techniques for applying mathematical concepts in the real world: six rarely taught but crucial tools for analysis, research, and problem-solving. Many young graduates leave school with a solid knowledge of mathematical concepts but struggle to apply these concepts in practice. Real scientific and engineering problems are different from those found…
Descriptors: Mathematical Concepts, Relevance (Education), College Mathematics, Engineering

Johnson, Bruce R. – American Mathematical Monthly, 1983
A way of presenting the Poisson process and deriving the Poisson distribution for upper-division courses in probability or mathematical statistics is presented. The main feature of the approach lies in the formulation of Poisson postulates with immediate intuitive appeal. (MNS)
Descriptors: College Mathematics, Higher Education, Mathematics Instruction, Probability

Kunoff, Sharon; Pines, Sylvia – College Mathematics Journal, 1986
Historical problems are presented which can readily be solved by students once some elementary probability concepts are developed. The Duke of Tuscany's Problem; the problem of points; and the question of proportions, divination, and Bertrand's Paradox are included. (MNS)
Descriptors: College Mathematics, Higher Education, Mathematics History, Mathematics Instruction
Zirkel, Gene – MATYC Journal, 1975
The author suggests several problems which can be investigated by beginning statistics students. All the problems discussed arise from the game Bingo. (SD)
Descriptors: College Mathematics, Games, Higher Education, Instruction
Gardner, Martin – Scientific American, 1978
A sequence of numbers from combinatorial theory called the Bell numbers is discussed, along with several problems and examples that demonstrate their usefulness. (MN)
Descriptors: College Mathematics, Educational Games, Higher Education, Mathematics Materials
Rogers, Don – MATYC Journal, 1975
After studying a unit on probability students "put it all together" by analyzing outcomes of real and computer-simulated games of craps. FORTRAN and APL programs for generation of the games are provided in this article. (SD)
Descriptors: College Mathematics, Computer Oriented Programs, Enrichment Activities, Games

Levine, Stephanie Holliman; Mansheim, Jan – Mathematics and Computer Education, 1987
One way in which a computer simulation can convince students of the validity of formulas for the density and distributive functions of the sum of two variables is described. Four computer program listings are included. (MNS)
Descriptors: College Mathematics, Computer Simulation, Functions (Mathematics), Graphs

Maloy, B. R.; Pye, W. C. – Mathematics and Computer Education, 1986
An exercise simulating the tossing of N dice is described. Calculation of expected gain and extension to a two-person game are each discussed. (MNS)
Descriptors: College Mathematics, Computer Science Education, Computer Simulation, Higher Education

Simon, Julian L.; And Others – American Mathematical Monthly, 1976
The Monte Carlo method and its logic are reviewed, then three experiments that tested the value of the method in a variety of class settings are described. (DT)
Descriptors: College Mathematics, Higher Education, Instruction, Learning Activities

McGivney, Raymond J., Jr.; Pollino, Benedict – AMATYC Review, 1989
Describes the "Buffon's Needle" problem, which is calculating the probability that a needle will cross one of two separated lines. Calculates the probability when the length of the needle is greater than the space of the two lines. Provides an analytic solution and the results of a computer simulation. (YP)
Descriptors: College Mathematics, Computation, Computer Simulation, Estimation (Mathematics)

Kimberling, Clark – Mathematics Teacher, 1986
A hypothetical classroom discussion is used to present concepts and problems students can master. Three computer programs are listed for binomial probabilities. (MNS)
Descriptors: College Mathematics, Computer Software, Higher Education, Mathematical Applications

Poiani, Eileen L.; Protomastro, Gerard P. – Mathematics and Computer Education, 1985
The game of craps is analyzed in terms of mathematical expectation. Betting examples are presented and discussed, and a computer simulation program in BASIC is included. (MNS)
Descriptors: College Mathematics, Computer Software, Higher Education, Learning Activities

Newell, G. J.; MacFarlane, J. D. – Australian Mathematics Teacher, 1984
Presents an application of the binomial distribution in which the distribution is used to detect differences between the sensory properties of food products. Included is a BASIC computer program listing used to generate triangle and duo-trio test results. (JN)
Descriptors: College Mathematics, Computer Software, Food, Higher Education

Morrill, John E. – American Mathematical Monthly, 1982
The use of indicator functions is promoted as a vehicle for providing students with greater appreciation and understanding of the function concept, which might be good preparation for the functional concepts of probability and random variable. The use is seen to provide a reasonably accessible method of verifying set-theoretic statements. (MP)
Descriptors: College Mathematics, Functions (Mathematics), Higher Education, Instruction

Haley, J. Marie – Mathematics and Computer Education, 1982
Presents the game of Keno as an interesting, realistic model for applying mathematics that can be an excellent aid in teaching some basic probability concepts. It is felt that having students examine the probabilities may convince them that winning at Keno is unlikely, and it is an unfair game. (MP)
Descriptors: College Mathematics, Educational Games, Games, Higher Education