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Cyrs, Thomas E. – International Journal of Instructional Media, 1975
Techniques for providing interaction of the student with media. Includes development process and specific suggestions. (LS)
Descriptors: Educational Media, Interaction, Learning Activities, Man Machine Systems

Mullen, Brian – Teaching of Psychology, 1983
The Atari videogame "Battlezone" can be used as a valuable field exercise to teach college-level psychology students about the fundamental principles of man-machine interactions. (RM)
Descriptors: Computer Assisted Instruction, Higher Education, Human Factors Engineering, Interaction
Williams, Fred D. – 1984
An adventure game is a role-playing game that usually, but not always, has some fantasy aspect. The role-playing aspect is the key element because players become personally involved when they assume a role, and defeat becomes personal and less acceptable than in other types of games. Computer-based role-playing games are extremely popular because…
Descriptors: Computer Assisted Instruction, Computer Software, Design Requirements, Educational Games
Poirot, James L.; Norris, Cathleen A. – Computing Teacher, 1987
This first in a projected series of five articles discusses artificial intelligence and its impact on education. Highlights include the history of artificial intelligence and the impact of microcomputers; learning processes; human factors and interfaces; computer assisted instruction and intelligent tutoring systems; logic programing; and expert…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Educational Trends, Human Factors Engineering
Jonassen, David H. – Educational Technology, 1985
Proposes a taxonomy which describes interactivity and adaptation outside the context of any particular medium. Designed to facilitate the instructional design and media selection processes, this taxonomy is represented as a cube whose axes represent interactivity and internal and external adaptation levels. Levels of interactivity and adaptation…
Descriptors: Branching, Classification, Cognitive Style, Computer Assisted Instruction
Norris, Cathleen A. – Computing Teacher, 1987
This second in a series of articles on artificial intelligence emphasizes human factors. The design of video display units and keyboards is discussed, the organizational structure of human memory is described, humans are examined as information processors using inductive and deductive reasoning, and educational implications are explored. (LRW)
Descriptors: Artificial Intelligence, Cognitive Style, Computer Assisted Instruction, Deduction