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Provenzo, Eugene F., Jr. – American School Board Journal, 1992
Video games are neither neutral nor harmless but represent very specific social and symbolic constructs. Research on the social content of today's video games reveals that sex bias and gender stereotyping are widely evident throughout the Nintendo games. Violence and aggression also pervade the great majority of the games. (MLF)
Descriptors: Child Development, Childhood Interests, Cultural Influences, Elementary Education
Essex, Christopher – 1996
Noting that most children enter school with a natural interest in writing, this digest discusses how elementary school teachers can become actively involved in teaching creative writing to their students. The digest considers several reasons for teaching creative writing, provides practical suggestions from other teachers about teaching story…
Descriptors: Childhood Interests, Childrens Writing, Creative Writing, Elementary Education