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Pacheco, Beatriz – IAP - Information Age Publishing, Inc., 2018
It is estimated that up to sixty-five percent of children entering grade school this year will end up working in careers that have yet to be created. This is a result, in part, of the rapid advances in technology that have occurred since Apple introduced the iPhone just ten years ago. This technology is not only impacting the way that we learn or…
Descriptors: Thinking Skills, Learning Processes, Brain, Cognitive Development
OECD Publishing, 2016
Did you ever wonder if education has a role to play in stemming the obesity epidemic sweeping across all OECD countries? Or what the impact of increasing urbanisation might be on our schools, families, and communities? Or whether new technologies really are fundamentally changing the way our children think and learn? "Trends Shaping…
Descriptors: Educational Trends, Trend Analysis, Futures (of Society), Global Approach
Wartella, Ellen – Zero to Three (J), 2012
Ellen Wartella, PhD, a leading scholar of the role of media in children's development, responds to questions about the role of media in the lives of very young children. She discusses how technology is having an impact on parents and children and provides some context for how parents and caregivers can make informed decisions about using media…
Descriptors: Caregivers, Young Children, Child Development, Parents
Valentine, Christopher – Communique, 2013
As use of the Internet becomes more prevalent in society and daily living, there has been increased attention to the risks, especially threats that young people may face. One of these risks is online sexual solicitation, in which an individual contacts a minor over the Internet, generally with the intent of making face-to-face sexual contact.…
Descriptors: Risk, Internet, Sexual Abuse, School Psychologists
Amos, Jason, Ed. – Alliance for Excellent Education, 2012
"Straight A's: Public Education Policy and Progress" is a biweekly newsletter that focuses on education news and events both in Washington, DC and around the country. The following articles are included in this issue: (1) "Building a Grad Nation": New Report Finds More than Half of States Increased High School Graduation Rate, Number of "Dropout…
Descriptors: Educational Quality, Job Satisfaction, Graduation, Public Education
DeMillo, Richard A. – MIT Press (BK), 2011
The vast majority of American college students attend two thousand or so private and public institutions that might be described as the Middle--reputable educational institutions, but not considered equal to the elite and entrenched upper echelon of the Ivy League and other prestigious schools. Richard DeMillo has a warning for these colleges and…
Descriptors: Foreign Countries, Higher Education, Virtual Universities, Commercialization
Rosen, Larry D. – Palgrave Macmillan, 2010
Look around at today's youth and you can see how technology has changed their lives. They lie on their beds and study while listening to mp3 players, texting and chatting online with friends, and reading and posting Facebook messages. How does the new, charged-up, multitasking generation respond to traditional textbooks and lectures? Are we…
Descriptors: Conventional Instruction, Textbooks, Parents, Generational Differences
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Johnson, James E.; Christie, James F. – Computers in the Schools, 2009
This article examines how play is affected by computers and digital toys. Research indicates that when computer software targeted at children is problem-solving oriented and open-ended, children tend to engage in creative play and interact with peers in a positive manner. On the other hand, drill-and-practice programs can be quite boring and limit…
Descriptors: Play, Early Childhood Education, Toys, Educational Technology
Brown, Brett; Marin, Pilar – Child Trends, 2009
Over the last decade the daily experience of adolescents has been transformed by developments in electronic media, including the computer, the Internet, and cell phones. Relative rarities only a generation ago, they are the daily tools of communication, information, and amusement for a majority of adolescents. Beyond access, content and…
Descriptors: Adolescents, Electronics, Mass Media, Internet