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Snow, Cason E. – Community & Junior College Libraries, 2010
The ubiquity of video games in today's society presents unique challenges and opportunities for librarians and faculty. A significant subset of video games use historical periods as a setting, some with greater adherence to history than others. Many students are playing these games and bringing preconceived ideas of the historical period to the…
Descriptors: World History, Asian History, Video Games, Libraries
1996
This resource represents a virtual library of still and moving images, documents, maps, sound clips and text which make up the history of the non-European world from prehistoric times to the early 1990s. The interdisciplinary range of materials included is compatible with standard textbooks in middle and high school social science, social studies,…
Descriptors: African History, Ancient History, Archaeology, Architecture