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Edmond B. Walsh – ProQuest LLC, 2024
Esports has been adopted by high schools across the country and around the world as a school-based opportunity for students to engage in competitive video gaming. Growth of esports in secondary schools has been informed independently by student and industry interests, leaving school administrators little understanding surrounding the motives and…
Descriptors: Video Games, Competition, Student Empowerment, High School Students
Cohen, Perrin – New Directions for Teaching and Learning, 2010
Intrinsic to experiential learning is the challenge of empowering students to both reflectively engage with and inquire into ethical issues, while facing time, task, social, and other daily pressures. As designated "learners" in a professional setting, experiential education students typically see themselves as having little authority…
Descriptors: Experiential Learning, Ethics, Reflection, Inquiry