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Emihovich, Benjamin W. – ProQuest LLC, 2017
Education researchers are exploring how well-designed video games can be used to improve knowledge, skills, and abilities known as game-based learning (GBL). Current American students are not receiving adequate exposure to authentic ill-structured problem-solving scenarios in their classrooms, and schools need to address the acquisition of…
Descriptors: Undergraduate Students, Problem Solving, Skill Development, Video Games
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Samo, Damianus D.; Darhim; Kartasasmita, Bana – International Education Studies, 2017
The purpose of this research is to develop contextual mathematical thinking learning model which is valid, practical and effective based on the theoretical reviews and its support to enhance higher-order thinking ability. This study is a research and development (R & D) with three main phases: investigation, development, and implementation.…
Descriptors: Mathematical Logic, Thinking Skills, Middle School Students, Foreign Countries
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Wegner, Claas; Spintzyk, Katharina; Strehlke, Friederike; Minnaert, Lea; Gröben, Bernd – School Science Review, 2014
In 2000, the Programme for International Student Assessment (PISA) study was conducted by the Organisation for Economic Co-operation and Development (OECD). It is a worldwide study of 15-year-old students' performance in mathematics, science and reading skills. The study showed relatively poor results for German students' scientific literacy…
Descriptors: Interdisciplinary Approach, Biology, Physical Education, Teaching Methods