Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
EURASIA Journal of… | 1 |
Educational Research and… | 1 |
Educational Technology &… | 1 |
European Journal of… | 1 |
IEEE Transactions on Education | 1 |
IEEE Transactions on Learning… | 1 |
ProQuest LLC | 1 |
Author
Chang, Chih-Yung | 1 |
Chen, Hung-Chang | 1 |
David P. Reid | 1 |
Delgado-Kloos, Carlos | 1 |
Di-Serio, Ángela | 1 |
Duijnhouwer, Hendrien | 1 |
Hofman, Adriaan | 1 |
Ibáñez, María-Blanca | 1 |
Ju, Ping | 1 |
Kao, Tai-Chien | 1 |
Prins, Frans J. | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 6 |
Dissertations/Theses -… | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Grade 10 | 1 |
Grade 11 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Two Year Colleges | 1 |
Audience
Location
China | 1 |
Netherlands | 1 |
South Africa | 1 |
Spain (Madrid) | 1 |
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 7 |
Study Process Questionnaire | 1 |
What Works Clearinghouse Rating
David P. Reid; Timothy D. Drysdale – IEEE Transactions on Learning Technologies, 2024
The designs of many student-facing learning analytics (SFLA) dashboards are insufficiently informed by educational research and lack rigorous evaluation in authentic learning contexts, including during remote laboratory practical work. In this article, we present and evaluate an SFLA dashboard designed using the principles of formative assessment…
Descriptors: Learning Analytics, Laboratory Experiments, Electronic Learning, Feedback (Response)
Song, Donglei; Ju, Ping; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account for the specific influence on each student. It is essential to determine whether the students can be engaged by gamification in terms of various psychological factors. In this paper, the game element point was…
Descriptors: College Students, Educational Games, Games, Learner Engagement
Ibáñez, María-Blanca; Di-Serio, Ángela; Villarán-Molina, Diego; Delgado-Kloos, Carlos – IEEE Transactions on Education, 2015
This paper reports empirical evidence on having students use AR-SaBEr, a simulation tool based on augmented reality (AR), to discover the basic principles of electricity through a series of experiments. AR-SaBEr was enhanced with knowledge-based support and inquiry-based scaffolding mechanisms, which proved useful for discovery learning in…
Descriptors: Simulated Environment, Computer Simulation, Energy, Science Experiments
Simon, Nicole A. – ProQuest LLC, 2013
Virtual laboratory experiments using interactive computer simulations are not being employed as viable alternatives to laboratory science curriculum at extensive enough rates within higher education. Rote traditional lab experiments are currently the norm and are not addressing inquiry, Critical Thinking, and cognition throughout the laboratory…
Descriptors: Computer Simulation, Computer Uses in Education, Science Laboratories, Teaching Methods
Tlhoaele, Malefyane; Suhre, Cor; Hofman, Adriaan – European Journal of Engineering Education, 2016
Cooperative learning may improve students' motivation, understanding of course concepts, and academic performance. This study therefore enhanced a cooperative, group-project learning technique with technology resources to determine whether doing so improved students' deep learning and performance. A sample of 118 engineering students, randomly…
Descriptors: Technology Uses in Education, Comprehension, Academic Achievement, Cooperative Learning
Duijnhouwer, Hendrien; Prins, Frans J.; Stokking, Karel M. – Educational Research and Evaluation, 2010
The effects of progress feedback on university students' writing mastery goal, self-efficacy beliefs, and writing performance were examined in this experiment. Students in the experimental condition (n = 42) received progress feedback on their writing assignment, whereas students in the control condition (n = 44) received feedback without progress…
Descriptors: Feedback (Response), Writing Assignments, Self Efficacy, Student Motivation
Shih, Kuei-Ping; Chen, Hung-Chang; Chang, Chih-Yung; Kao, Tai-Chien – Educational Technology & Society, 2010
This paper proposes a self-regulated learning (SRL) system with scaffolding support in order to develop independent learning skills among students. The SRL system uses self-regulated learning and scaffolding theories to appeal to both instructors and learners. On the part of the instructors, a Content Accessibility Subsystem is provided to easily…
Descriptors: Electronic Learning, Educational Environment, Experiments, Scores