Owner: |
Cheyeon Ha
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Owner Email: |
cheyeonha@gmail.com
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Paper Title: |
Game-Based Learning on Learning Motivation and Science Achievement in K–12 Education: Robustic Meta-Analysis Study
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Session Title: |
Computer and Internet Applications in Education Poster Session
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Paper Type: |
Poster Presentation
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Presentation Date: |
4/8/2021
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Presentation Location: |
Virtual
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Descriptors: |
Academic Outcomes, Computers and Learning, Science Education
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Methodology: |
Quantitative
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Author(s): |
Cheyeon Ha, Florida State University; Chen Sun, Florida State University – Tallahassee
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Unit: |
SIG-Computer and Internet Application in Education
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Abstract: |
This meta-analysis study aims to explore the game-based learning (GBL) effects on students’ learning motivation and academic achievement in K-12 science education. Recently GBL has been broadly used for students with low learning motivation because the dynamic learning activities in computer games could provide benefits for K-12 education. We reviewed the recent decade (i.e., 2010 - 2019) studies of GBL and investigated the effect sizes for learning motivation (n = 35) and science achievement (n = 21) using the robust meta-analysis method. We found that using digital games can significantly increase students’ motivation (g = .292) and science achievement (g = .475). The findings support the idea that GBL helps students have higher motivation and improve students’ science achievement.
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DOI: |
https://doi.org/10.3102/1681186
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