Abstract:
The Metaverse is a network of 3-D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real life. It merg...Show MoreMetadata
Abstract:
The Metaverse is a network of 3-D virtual worlds supporting social connections among its users and enabling them to participate in activities mimicking real life. It merges physical and virtual reality and provides channels for multisensory interactions and immersions in a variety of environments (Mystakidis, 2022). The Metaverse is considered the third wave of the Internet revolution, and it is built on new and emerging technologies such as extended reality and artificial intelligence. Research on the impact of the Metaverse on education exploded in 2022. Here, we explore learning across the Metaverse and propose a new and innovative theoretical framework by reviewing literature and synthesizing best practices in designing metaverse learning environments. This ecosystem consists of four major hubs: 1) instructional design and performance technology hub; 2) knowledge hub; 3) research and technology hub; and 4) talent and training hub. Common to all four hubs are the factors in the three wheels: 1) infrastructure, business industry, and communication; 2) technology access and equity; and 3) user rights, data security, and privacy policy. We believe that this framework can help guide emerging research and development on the applications of the Metaverse in education. We also hope this article can serve as a launch pad for the special issue on the Metaverse and the Future of Education supported by the IEEE Education Society.
Published in: IEEE Transactions on Learning Technologies ( Volume: 15, Issue: 6, 01 December 2022)
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Infrastructure ,
- Research And Development ,
- Learning Environment ,
- New Technologies ,
- Virtual World ,
- Data Security ,
- Availability Of Technologies ,
- Instructional Design ,
- Future Teachers ,
- User Privacy ,
- Major Hub ,
- Industry Business ,
- User Rights ,
- Research Hub ,
- Knowledge Hub ,
- Higher Education ,
- Usability ,
- Learning Experiences ,
- Active Learning ,
- Learning Outcomes ,
- Immersive Learning ,
- Digital Twin ,
- Universal Design For Learning ,
- Physical World ,
- Student Learning ,
- Intellectual Property ,
- Digital Divide ,
- Education For Sustainable Development ,
- Venture Capital
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Infrastructure ,
- Research And Development ,
- Learning Environment ,
- New Technologies ,
- Virtual World ,
- Data Security ,
- Availability Of Technologies ,
- Instructional Design ,
- Future Teachers ,
- User Privacy ,
- Major Hub ,
- Industry Business ,
- User Rights ,
- Research Hub ,
- Knowledge Hub ,
- Higher Education ,
- Usability ,
- Learning Experiences ,
- Active Learning ,
- Learning Outcomes ,
- Immersive Learning ,
- Digital Twin ,
- Universal Design For Learning ,
- Physical World ,
- Student Learning ,
- Intellectual Property ,
- Digital Divide ,
- Education For Sustainable Development ,
- Venture Capital
- Author Keywords