Abstract:
Although virtual reality (VR) simulation training has gained prominence, review studies to inform instructors and educators on the use of this technology in science, tech...Show MoreMetadata
Abstract:
Although virtual reality (VR) simulation training has gained prominence, review studies to inform instructors and educators on the use of this technology in science, technology, engineering, and mathematics (STEM) are still scarce. This article presents various VR-supported instructional design practices in K-12 (primary and secondary) and higher education in terms of participants' characteristics, methodological features, and pedagogical uses in alignment with applications, technological equipment, and instructional design strategies. During the selection and screening process, 41 (n = 41) studies published in the period 2009-2019 were included for a detailed analysis and synthesis. This article's results indicate that many studies were focused on the description and evaluation of the appropriateness or the effectiveness of applied teaching practices with VR support. Several studies pointed out improvements in learning outcomes or achievements, positive perspectives on user experience, and perceived usability. Nevertheless, fewer studies were conducted to measure students' learning performance. The current scoping review aims to encourage instructional designers to develop innovative VR applications or integrate existing approaches in their teaching procedures. It will also inform researchers to conduct further research for an in-depth understanding of the educational benefits of immersive-VR applications in STEM fields.
Published in: IEEE Transactions on Learning Technologies ( Volume: 13, Issue: 4, 01 Oct.-Dec. 2020)
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- IEEE Keywords
- Index Terms
- Scoping Review ,
- Immersive Virtual Reality ,
- STEM Education ,
- Learning Outcomes ,
- Teaching Strategies ,
- Student Learning ,
- User Experience ,
- Learning Performance ,
- Instructional Design ,
- Technology Equipment ,
- Virtual Reality Applications ,
- STEM Fields ,
- Virtual Reality Simulation ,
- Development Of Applications ,
- Student Performance ,
- Student Engagement ,
- Learning Materials ,
- Student Learning Outcomes ,
- Head-mounted Display ,
- Science Courses ,
- Use Of Virtual Reality ,
- Virtual Reality Technology ,
- Virtual Reality Devices ,
- Effects Of Virtual Reality ,
- Immersive Technologies ,
- Engineering Education ,
- Oculus Rift ,
- Virtual Reality Games ,
- Significant Number Of Studies ,
- Level Of Immersion
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Scoping Review ,
- Immersive Virtual Reality ,
- STEM Education ,
- Learning Outcomes ,
- Teaching Strategies ,
- Student Learning ,
- User Experience ,
- Learning Performance ,
- Instructional Design ,
- Technology Equipment ,
- Virtual Reality Applications ,
- STEM Fields ,
- Virtual Reality Simulation ,
- Development Of Applications ,
- Student Performance ,
- Student Engagement ,
- Learning Materials ,
- Student Learning Outcomes ,
- Head-mounted Display ,
- Science Courses ,
- Use Of Virtual Reality ,
- Virtual Reality Technology ,
- Virtual Reality Devices ,
- Effects Of Virtual Reality ,
- Immersive Technologies ,
- Engineering Education ,
- Oculus Rift ,
- Virtual Reality Games ,
- Significant Number Of Studies ,
- Level Of Immersion
- Author Keywords