Abstract:
Digital games can make unique and powerful contributions to K-12 science education, but much of that potential remains unrealized. Research evaluating games for learning ...Show MoreMetadata
Abstract:
Digital games can make unique and powerful contributions to K-12 science education, but much of that potential remains unrealized. Research evaluating games for learning still relies primarily on pre- and post-test data, which limits possible insights into more complex interactions between game design features, gameplay, and formal assessment. Therefore, a critical step forward involves developing rich representations for analyzing gameplay data. This paper leverages data mining techniques to model learning and performance, using a metadata markup language that relates game actions to concepts relevant to specific game contexts. We discuss results from a classroom study and identify potential relationships between students' planning/prediction behaviors observed across game levels and improvement on formal assessments. The results have implications for scaffolding specific activities, that include physics learning during gameplay, solution planning and effect prediction. Overall, the approach underscores the value of our contextualized approach to gameplay markup to facilitate data mining and discovery.
Published in: IEEE Transactions on Learning Technologies ( Volume: 10, Issue: 1, 01 Jan.-March 2017)
Funding Agency:

EECS Department/ISIS, Vanderbilt University, Nashville, TN
John S. Kinnebrew conducts research that focuses on machine learning
and data mining techniques to identify and model important student learning behaviors in computer-based learning
environments.
John S. Kinnebrew conducts research that focuses on machine learning
and data mining techniques to identify and model important student learning behaviors in computer-based learning
environments.View more

Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Stephen S. Killingsworth conducts research that investigates how
basic cognitive capacities and embodied cognition shape visual attention and support conceptual change.
Stephen S. Killingsworth conducts research that investigates how
basic cognitive capacities and embodied cognition shape visual attention and support conceptual change.View more

Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Douglas B. Clark conducts research that explores students’
conceptual change processes and the design of digital environments to support those processes.
Douglas B. Clark conducts research that explores students’
conceptual change processes and the design of digital environments to support those processes.View more

EECS Department/ISIS, Vanderbilt University, Nashville, TN
Gautam Biswas combines ideas from artificial intelligence and
cognitive science to develop intelligent open-ended learning environments for STEM learning.
Gautam Biswas combines ideas from artificial intelligence and
cognitive science to develop intelligent open-ended learning environments for STEM learning.View more

Department of Learning Sciences, University of Calgary, Calgary, AB, Canada
Pratim Sengupta researches and develops programming environments for
children to support science learning.
Pratim Sengupta researches and develops programming environments for
children to support science learning.View more

FACET Innovations, Seattle, WA
James Minstrell conducts research and development focusing on the
identification and assessment of students’ facets of thinking and deve- loping diagnoser.com and other tools to
help teachers address problematic as well as goal-like thinking.
James Minstrell conducts research and development focusing on the
identification and assessment of students’ facets of thinking and deve- loping diagnoser.com and other tools to
help teachers address problematic as well as goal-like thinking.View more

Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Mario Martinez-Garza studies the design of digital games for learning
as well as the nature of what is learned in digital games.
Mario Martinez-Garza studies the design of digital games for learning
as well as the nature of what is learned in digital games.View more

Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Kara Krinks conducts research that focuses on teacher and student
thinking about physics through formal and informal representations of problems.
Kara Krinks conducts research that focuses on teacher and student
thinking about physics through formal and informal representations of problems.View more

EECS Department/ISIS, Vanderbilt University, Nashville, TN
John S. Kinnebrew conducts research that focuses on machine learning
and data mining techniques to identify and model important student learning behaviors in computer-based learning
environments.
John S. Kinnebrew conducts research that focuses on machine learning
and data mining techniques to identify and model important student learning behaviors in computer-based learning
environments.View more

Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Stephen S. Killingsworth conducts research that investigates how
basic cognitive capacities and embodied cognition shape visual attention and support conceptual change.
Stephen S. Killingsworth conducts research that investigates how
basic cognitive capacities and embodied cognition shape visual attention and support conceptual change.View more

Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Douglas B. Clark conducts research that explores students’
conceptual change processes and the design of digital environments to support those processes.
Douglas B. Clark conducts research that explores students’
conceptual change processes and the design of digital environments to support those processes.View more

EECS Department/ISIS, Vanderbilt University, Nashville, TN
Gautam Biswas combines ideas from artificial intelligence and
cognitive science to develop intelligent open-ended learning environments for STEM learning.
Gautam Biswas combines ideas from artificial intelligence and
cognitive science to develop intelligent open-ended learning environments for STEM learning.View more

Department of Learning Sciences, University of Calgary, Calgary, AB, Canada
Pratim Sengupta researches and develops programming environments for
children to support science learning.
Pratim Sengupta researches and develops programming environments for
children to support science learning.View more

FACET Innovations, Seattle, WA
James Minstrell conducts research and development focusing on the
identification and assessment of students’ facets of thinking and deve- loping diagnoser.com and other tools to
help teachers address problematic as well as goal-like thinking.
James Minstrell conducts research and development focusing on the
identification and assessment of students’ facets of thinking and deve- loping diagnoser.com and other tools to
help teachers address problematic as well as goal-like thinking.View more

Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Mario Martinez-Garza studies the design of digital games for learning
as well as the nature of what is learned in digital games.
Mario Martinez-Garza studies the design of digital games for learning
as well as the nature of what is learned in digital games.View more

Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Kara Krinks conducts research that focuses on teacher and student
thinking about physics through formal and informal representations of problems.
Kara Krinks conducts research that focuses on teacher and student
thinking about physics through formal and informal representations of problems.View more