Loading [a11y]/accessibility-menu.js
Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals | IEEE Journals & Magazine | IEEE Xplore

Contextual Markup and Mining in Digital Games for Science Learning: Connecting Player Behaviors to Learning Goals


Abstract:

Digital games can make unique and powerful contributions to K-12 science education, but much of that potential remains unrealized. Research evaluating games for learning ...Show More

Abstract:

Digital games can make unique and powerful contributions to K-12 science education, but much of that potential remains unrealized. Research evaluating games for learning still relies primarily on pre- and post-test data, which limits possible insights into more complex interactions between game design features, gameplay, and formal assessment. Therefore, a critical step forward involves developing rich representations for analyzing gameplay data. This paper leverages data mining techniques to model learning and performance, using a metadata markup language that relates game actions to concepts relevant to specific game contexts. We discuss results from a classroom study and identify potential relationships between students' planning/prediction behaviors observed across game levels and improvement on formal assessments. The results have implications for scaffolding specific activities, that include physics learning during gameplay, solution planning and effect prediction. Overall, the approach underscores the value of our contextualized approach to gameplay markup to facilitate data mining and discovery.
Published in: IEEE Transactions on Learning Technologies ( Volume: 10, Issue: 1, 01 Jan.-March 2017)
Page(s): 93 - 103
Date of Publication: 25 January 2016

ISSN Information:

Funding Agency:

Author image of John S. Kinnebrew
EECS Department/ISIS, Vanderbilt University, Nashville, TN
John S. Kinnebrew conducts research that focuses on machine learning and data mining techniques to identify and model important student learning behaviors in computer-based learning environments.
John S. Kinnebrew conducts research that focuses on machine learning and data mining techniques to identify and model important student learning behaviors in computer-based learning environments.View more
Author image of Stephen S. Killingsworth
Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Stephen S. Killingsworth conducts research that investigates how basic cognitive capacities and embodied cognition shape visual attention and support conceptual change.
Stephen S. Killingsworth conducts research that investigates how basic cognitive capacities and embodied cognition shape visual attention and support conceptual change.View more
Author image of Douglas B. Clark
Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Douglas B. Clark conducts research that explores students’ conceptual change processes and the design of digital environments to support those processes.
Douglas B. Clark conducts research that explores students’ conceptual change processes and the design of digital environments to support those processes.View more
Author image of Gautam Biswas
EECS Department/ISIS, Vanderbilt University, Nashville, TN
Gautam Biswas combines ideas from artificial intelligence and cognitive science to develop intelligent open-ended learning environments for STEM learning.
Gautam Biswas combines ideas from artificial intelligence and cognitive science to develop intelligent open-ended learning environments for STEM learning.View more
Author image of Pratim Sengupta
Department of Learning Sciences, University of Calgary, Calgary, AB, Canada
Pratim Sengupta researches and develops programming environments for children to support science learning.
Pratim Sengupta researches and develops programming environments for children to support science learning.View more
Author image of James Minstrell
FACET Innovations, Seattle, WA
James Minstrell conducts research and development focusing on the identification and assessment of students’ facets of thinking and deve- loping diagnoser.com and other tools to help teachers address problematic as well as goal-like thinking.
James Minstrell conducts research and development focusing on the identification and assessment of students’ facets of thinking and deve- loping diagnoser.com and other tools to help teachers address problematic as well as goal-like thinking.View more
Author image of Mario Martinez-Garza
Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Mario Martinez-Garza studies the design of digital games for learning as well as the nature of what is learned in digital games.
Mario Martinez-Garza studies the design of digital games for learning as well as the nature of what is learned in digital games.View more
Author image of Kara Krinks
Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Kara Krinks conducts research that focuses on teacher and student thinking about physics through formal and informal representations of problems.
Kara Krinks conducts research that focuses on teacher and student thinking about physics through formal and informal representations of problems.View more

Author image of John S. Kinnebrew
EECS Department/ISIS, Vanderbilt University, Nashville, TN
John S. Kinnebrew conducts research that focuses on machine learning and data mining techniques to identify and model important student learning behaviors in computer-based learning environments.
John S. Kinnebrew conducts research that focuses on machine learning and data mining techniques to identify and model important student learning behaviors in computer-based learning environments.View more
Author image of Stephen S. Killingsworth
Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Stephen S. Killingsworth conducts research that investigates how basic cognitive capacities and embodied cognition shape visual attention and support conceptual change.
Stephen S. Killingsworth conducts research that investigates how basic cognitive capacities and embodied cognition shape visual attention and support conceptual change.View more
Author image of Douglas B. Clark
Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Douglas B. Clark conducts research that explores students’ conceptual change processes and the design of digital environments to support those processes.
Douglas B. Clark conducts research that explores students’ conceptual change processes and the design of digital environments to support those processes.View more
Author image of Gautam Biswas
EECS Department/ISIS, Vanderbilt University, Nashville, TN
Gautam Biswas combines ideas from artificial intelligence and cognitive science to develop intelligent open-ended learning environments for STEM learning.
Gautam Biswas combines ideas from artificial intelligence and cognitive science to develop intelligent open-ended learning environments for STEM learning.View more
Author image of Pratim Sengupta
Department of Learning Sciences, University of Calgary, Calgary, AB, Canada
Pratim Sengupta researches and develops programming environments for children to support science learning.
Pratim Sengupta researches and develops programming environments for children to support science learning.View more
Author image of James Minstrell
FACET Innovations, Seattle, WA
James Minstrell conducts research and development focusing on the identification and assessment of students’ facets of thinking and deve- loping diagnoser.com and other tools to help teachers address problematic as well as goal-like thinking.
James Minstrell conducts research and development focusing on the identification and assessment of students’ facets of thinking and deve- loping diagnoser.com and other tools to help teachers address problematic as well as goal-like thinking.View more
Author image of Mario Martinez-Garza
Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Mario Martinez-Garza studies the design of digital games for learning as well as the nature of what is learned in digital games.
Mario Martinez-Garza studies the design of digital games for learning as well as the nature of what is learned in digital games.View more
Author image of Kara Krinks
Department of Teaching and Learning, Vanderbilt University, Nashville, TN
Kara Krinks conducts research that focuses on teacher and student thinking about physics through formal and informal representations of problems.
Kara Krinks conducts research that focuses on teacher and student thinking about physics through formal and informal representations of problems.View more

References

References is not available for this document.