Abstract:
An AR-based simulation system that integrates background knowledge and experimental support (AR-SaBEr) was designed as a learning tool for teaching basic principles of el...Show MoreMetadata
Abstract:
An AR-based simulation system that integrates background knowledge and experimental support (AR-SaBEr) was designed as a learning tool for teaching basic principles of electricity to ninth-grade students. The aim of this study was to investigate how supporting the learner focus on meaningful activities affects behavior and learning performance. The sample was 82 students, who were randomly assigned to two groups. The control group used AR-SaBEr with no support for recommending activities. The experimental group had personalized extra support designed to help learners focus on the subject matters that they did not master. The study found that learners from the experimental group showed better learning achievements than those who participated in the control group. Furthermore, learners' behavioral patterns were dependent upon the support received. Learners from the control group were more willing to browse information about activities than to read about the subject before experimenting. Learners from the experimental group browsed information about prior to carrying them out and read about the subject matter prior to experimentation. The observed behavioral patterns and learning achievements suggest that in augmented reality based simulation environments, it is worth providing mechanisms to focus the attention of students on the most relevant topics for them.
Published in: IEEE Transactions on Learning Technologies ( Volume: 9, Issue: 1, 01 Jan.-March 2016)
Funding Agency:
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Behavioral Patterns ,
- Learning Outcomes ,
- Learning Behavior ,
- Augmented Reality Simulation ,
- Experimental Group ,
- Simulation Environment ,
- Background Knowledge ,
- Experimental Support ,
- Ninth-grade Students ,
- Sequence Analysis ,
- Impedance ,
- Learning Process ,
- Effective Learning ,
- Learning Environment ,
- Active Learning ,
- Background Information ,
- Global Positioning System ,
- Virtual World ,
- Electric Current ,
- Pre-test Scores ,
- Interest In Reading ,
- Scaffolding Strategies ,
- Augmented Reality Technology ,
- Discovery Learning ,
- Mechanism In Stage ,
- Post-test Scores ,
- Behavioral Sequences ,
- Circuit Elements ,
- Sequence Graph ,
- Measurement Instruments
- Author Keywords
- Author Free Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Behavioral Patterns ,
- Learning Outcomes ,
- Learning Behavior ,
- Augmented Reality Simulation ,
- Experimental Group ,
- Simulation Environment ,
- Background Knowledge ,
- Experimental Support ,
- Ninth-grade Students ,
- Sequence Analysis ,
- Impedance ,
- Learning Process ,
- Effective Learning ,
- Learning Environment ,
- Active Learning ,
- Background Information ,
- Global Positioning System ,
- Virtual World ,
- Electric Current ,
- Pre-test Scores ,
- Interest In Reading ,
- Scaffolding Strategies ,
- Augmented Reality Technology ,
- Discovery Learning ,
- Mechanism In Stage ,
- Post-test Scores ,
- Behavioral Sequences ,
- Circuit Elements ,
- Sequence Graph ,
- Measurement Instruments
- Author Keywords
- Author Free Keywords