Abstract:
The link between affect and student learning has been the subject of increasing attention in recent years. Affective states such as flow and curiosity tend to have positi...Show MoreMetadata
Abstract:
The link between affect and student learning has been the subject of increasing attention in recent years. Affective states such as flow and curiosity tend to have positive correlations with learning while negative states such as boredom and frustration have the opposite effect. Student engagement and motivation have also been shown to be critical in improving learning gains with computer-based learning environments. Consequently, it is a design goal of many computer-based learning environments to encourage positive affect and engagement while students are learning. Game-based learning environments offer significant potential for increasing student engagement and motivation. However, it is unclear how affect and engagement interact with learning in game-based learning environments. This work presents an in-depth analysis of how these phenomena occur in the game-based learning environment, Crystal Island. The findings demonstrate that game-based learning environments can simultaneously support learning and promote positive affect and engagement.
Published in: IEEE Transactions on Affective Computing ( Volume: 5, Issue: 1, Jan.-March 2014)
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- IEEE Keywords
- Index Terms
- Game-based Learning Environment ,
- Frustration ,
- Learning Environment ,
- Student Learning ,
- Positive Affect ,
- Affective States ,
- Student Engagement ,
- Negative States ,
- Student Motivation ,
- Positive Engagement ,
- Learning Gain ,
- Affective Learning ,
- Negative Emotions ,
- Bayesian Model ,
- Active Learning ,
- Learning Outcomes ,
- Emotion Regulation ,
- Learning Task ,
- Environmental Behavior ,
- Off-task Behavior ,
- Students In Cluster ,
- Emotions In Students ,
- Measures Of Motivation ,
- Student Self-reports ,
- Dynamic Bayesian Network ,
- Intelligent Tutoring Systems ,
- Emotional Model ,
- Game The System ,
- Role Of Affect
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Game-based Learning Environment ,
- Frustration ,
- Learning Environment ,
- Student Learning ,
- Positive Affect ,
- Affective States ,
- Student Engagement ,
- Negative States ,
- Student Motivation ,
- Positive Engagement ,
- Learning Gain ,
- Affective Learning ,
- Negative Emotions ,
- Bayesian Model ,
- Active Learning ,
- Learning Outcomes ,
- Emotion Regulation ,
- Learning Task ,
- Environmental Behavior ,
- Off-task Behavior ,
- Students In Cluster ,
- Emotions In Students ,
- Measures Of Motivation ,
- Student Self-reports ,
- Dynamic Bayesian Network ,
- Intelligent Tutoring Systems ,
- Emotional Model ,
- Game The System ,
- Role Of Affect
- Author Keywords