Abstract:
Multi-User Virtual Environments (MUVEs) are often used to support learning in formal and informal educational contexts. A technology-based educational experience consists...Show MoreMetadata
Abstract:
Multi-User Virtual Environments (MUVEs) are often used to support learning in formal and informal educational contexts. A technology-based educational experience consists of several elements: content, syllabus, roles, sequence of activities, assignments, assessment procedures, etc. that must be aligned with the affordances of the technologies to be used. The design process, therefore, has to follow a dual track: the design of the educational experience as a whole and the design of the MUVE. Each design process has some degree of independence, while, at the same time, the two design processes are also deeply intertwined. The paper proposes a novel approach to design (both for the educational experience and the MUVE): a “biological lifecycle” design, where evolution (for survival and fitness) is crucial, while anticipating all the requirements (creating an engineering blueprint) is very challenging. This paper is based upon a number of large-scale case studies, involving nearly 9,000 high-school students from 18 countries in Europe, Israel, and the United States. Substantial educational benefits were achieved by these learning experiences, at the center of which were MUVEs. It cannot be claimed that MUVEs were the only factors for generating these benefits, but for sure they were exceptionally important components.
Published in: IEEE Transactions on Learning Technologies ( Volume: 5, Issue: 4, Oct.-Dec. 2012)
DOI: 10.1109/TLT.2012.16

Department of Electronics and Information, Politecnico di Milano, Milano, Italy
Nicoletta Di Blas is an assistant professor with the Department of Electronics and Information, Politecnico di Milano. She teaches communication theory at the Politecnico di Milano and communication for cultural heritage at the University of Lugano. Her interests focus on multimedia multichannel applications, serious games design, and impact evaluation.
Nicoletta Di Blas is an assistant professor with the Department of Electronics and Information, Politecnico di Milano. She teaches communication theory at the Politecnico di Milano and communication for cultural heritage at the University of Lugano. Her interests focus on multimedia multichannel applications, serious games design, and impact evaluation.View more

Graphics and Software Architectures Laboratory (GSALab), Department of Engineering for Innovation, University of Salerno, Lecce, Italy
Alberto Bucciero received the PhD degree from the University of Lecce in 2006. He is a tutor in software engineering and computer graphics courses and a lecturer in data management at the University of Salento. His main research interests include enhanced-learning technologies, 3D virtual environments, and service-oriented architectures.
Alberto Bucciero received the PhD degree from the University of Lecce in 2006. He is a tutor in software engineering and computer graphics courses and a lecturer in data management at the University of Salento. His main research interests include enhanced-learning technologies, 3D virtual environments, and service-oriented architectures.View more

Graphics and Software Architectures Laboratory (GSA-Lab), Department of Innovation Engineering, University of Salerno, Lecce, Italy
Luca Mainetti is an associate professor of software engineering and computer graphics at the University of Salento. His research interests include web design methodologies, notations and tools, and collaborative computer graphics. He is a scientific coordinator of the GSA Lab— Graphics and Software Architectures Lab (www.gsalab.unisalento.it). He is the Rector's delegate at the ICT.
Luca Mainetti is an associate professor of software engineering and computer graphics at the University of Salento. His research interests include web design methodologies, notations and tools, and collaborative computer graphics. He is a scientific coordinator of the GSA Lab— Graphics and Software Architectures Lab (www.gsalab.unisalento.it). He is the Rector's delegate at the ICT.View more

Department of Electronics and Information, Politecnico di Milano, Milano, Italy
Paolo Paolini is a full professor at the Politecnico di Milano. He is a scientific coordinator of HOC-LAB (hoc.elet.polimi.it), where he has managed several projects related to e-learning (3D collaborative worlds, digital storytelling, interaction for children) and e-culture since 1998.
Paolo Paolini is a full professor at the Politecnico di Milano. He is a scientific coordinator of HOC-LAB (hoc.elet.polimi.it), where he has managed several projects related to e-learning (3D collaborative worlds, digital storytelling, interaction for children) and e-culture since 1998.View more

Department of Electronics and Information, Politecnico di Milano, Milano, Italy
Nicoletta Di Blas is an assistant professor with the Department of Electronics and Information, Politecnico di Milano. She teaches communication theory at the Politecnico di Milano and communication for cultural heritage at the University of Lugano. Her interests focus on multimedia multichannel applications, serious games design, and impact evaluation.
Nicoletta Di Blas is an assistant professor with the Department of Electronics and Information, Politecnico di Milano. She teaches communication theory at the Politecnico di Milano and communication for cultural heritage at the University of Lugano. Her interests focus on multimedia multichannel applications, serious games design, and impact evaluation.View more

Graphics and Software Architectures Laboratory (GSALab), Department of Engineering for Innovation, University of Salerno, Lecce, Italy
Alberto Bucciero received the PhD degree from the University of Lecce in 2006. He is a tutor in software engineering and computer graphics courses and a lecturer in data management at the University of Salento. His main research interests include enhanced-learning technologies, 3D virtual environments, and service-oriented architectures.
Alberto Bucciero received the PhD degree from the University of Lecce in 2006. He is a tutor in software engineering and computer graphics courses and a lecturer in data management at the University of Salento. His main research interests include enhanced-learning technologies, 3D virtual environments, and service-oriented architectures.View more

Graphics and Software Architectures Laboratory (GSA-Lab), Department of Innovation Engineering, University of Salerno, Lecce, Italy
Luca Mainetti is an associate professor of software engineering and computer graphics at the University of Salento. His research interests include web design methodologies, notations and tools, and collaborative computer graphics. He is a scientific coordinator of the GSA Lab— Graphics and Software Architectures Lab (www.gsalab.unisalento.it). He is the Rector's delegate at the ICT.
Luca Mainetti is an associate professor of software engineering and computer graphics at the University of Salento. His research interests include web design methodologies, notations and tools, and collaborative computer graphics. He is a scientific coordinator of the GSA Lab— Graphics and Software Architectures Lab (www.gsalab.unisalento.it). He is the Rector's delegate at the ICT.View more

Department of Electronics and Information, Politecnico di Milano, Milano, Italy
Paolo Paolini is a full professor at the Politecnico di Milano. He is a scientific coordinator of HOC-LAB (hoc.elet.polimi.it), where he has managed several projects related to e-learning (3D collaborative worlds, digital storytelling, interaction for children) and e-culture since 1998.
Paolo Paolini is a full professor at the Politecnico di Milano. He is a scientific coordinator of HOC-LAB (hoc.elet.polimi.it), where he has managed several projects related to e-learning (3D collaborative worlds, digital storytelling, interaction for children) and e-culture since 1998.View more