Abstract:
In this paper, an automatic lesson generation system is presented which is suitable in a learning-by-mimicking scenario where the learning objects can be represented as m...Show MoreMetadata
Abstract:
In this paper, an automatic lesson generation system is presented which is suitable in a learning-by-mimicking scenario where the learning objects can be represented as multiattribute time series data. The dance is used as an example in this paper to illustrate the idea. Given a dance motion sequence as the input, the proposed lesson generation system automatically generates the lesson plan for students. It first extracts patterns from the input dance sequence to form the learning objects. The prerequisite structure is then built by considering the relations between the learning objects. Afterward the knowledge structure is constructed from the prerequisite structure based on the knowledge space theory. Finally, the learning path is derived according to an easy-to-complex manner while respecting the prerequisite relations. A user study that involved 40 students was conducted to evaluate the proposed work. The average learning time required for the treatment group (learning with the proposed system) was found to be lower than that of the control group (learning by free browsing) thus demonstrating the learning efficiency of the proposed system. The feedback from the questionnaires indicated that a majority of the subjects showed positive response toward the usefulness and rationality of our proposed system.
Published in: IEEE Transactions on Learning Technologies ( Volume: 5, Issue: 3, July-Sept. 2012)
DOI: 10.1109/TLT.2011.31
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- IEEE Keywords
- Index Terms
- Dance Lessons ,
- Time Series Data ,
- Learning Curve ,
- User Study ,
- Knowledge Of Structure ,
- Learning Objectives ,
- Efficient Learning ,
- Lesson Plans ,
- Automatic Generation ,
- Pattern Extraction ,
- Examples In This Paper ,
- Learning Path ,
- Knowledge Space ,
- Treatment Modalities ,
- Cognitive Domains ,
- State Of Knowledge ,
- Individual Learning ,
- Learning Styles ,
- Time Sequence ,
- Control Mode ,
- Concept Mapping ,
- Fuzzy Rules ,
- Single Pattern ,
- Virtual Avatar ,
- Repetitive Patterns ,
- People In Ways ,
- Item Response Theory ,
- Learning Content ,
- E-learning Environment ,
- Background Knowledge
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Dance Lessons ,
- Time Series Data ,
- Learning Curve ,
- User Study ,
- Knowledge Of Structure ,
- Learning Objectives ,
- Efficient Learning ,
- Lesson Plans ,
- Automatic Generation ,
- Pattern Extraction ,
- Examples In This Paper ,
- Learning Path ,
- Knowledge Space ,
- Treatment Modalities ,
- Cognitive Domains ,
- State Of Knowledge ,
- Individual Learning ,
- Learning Styles ,
- Time Sequence ,
- Control Mode ,
- Concept Mapping ,
- Fuzzy Rules ,
- Single Pattern ,
- Virtual Avatar ,
- Repetitive Patterns ,
- People In Ways ,
- Item Response Theory ,
- Learning Content ,
- E-learning Environment ,
- Background Knowledge
- Author Keywords