Abstract:
Numerous efforts seek to increase awareness, interest, and participation in scientific and technological fields at the precollege level. Studies have shown these students...Show MoreMetadata
Abstract:
Numerous efforts seek to increase awareness, interest, and participation in scientific and technological fields at the precollege level. Studies have shown these students are at a critical age where exposure to engineering and other related fields such as science, mathematics, and technology greatly impact their career goals. A variety of advanced learning technologies have emerged to enhance learning, promote hands-on experiences, and increase interest in engineering. However, creating and sustaining technology-infused learning environments at the precollege level is a challenging task, as many schools have limited resources and expertise. Moreover, while numerous technology solutions are available to support ambitious engineering-learning goals, choosing the right technology to align to program goals and resources may be a daunting task. In this work, we fill the gap between the applicability of educational implements and suitable teaching methods for precollege engineering. We present an overview of available hardware- and software-based technologies, and characterize these technologies based on criteria such as median price, the type of learning activities fostered, and the required users' expertise levels. In addition, we outline how these technologies align with deductive and inductive teaching methods that emphasize direct-instruction, inquiry-, problem-, and project-based methods, as studies have shown these methods are effective for precollege engineering education.
Published in: IEEE Transactions on Learning Technologies ( Volume: 5, Issue: 1, First Quarter 2012)
DOI: 10.1109/TLT.2011.16
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Educational Technology ,
- Engineering Education ,
- Active Learning ,
- Teaching Methods ,
- E-learning ,
- Inductive Reasoning ,
- Level Of Expertise ,
- Interest In Technology ,
- Deductive Methods ,
- Programming Language ,
- Electric Power ,
- Middle School ,
- Environmental Education ,
- Middle School Students ,
- Mechanical Engineering ,
- Direct Instruction ,
- Mechanics ,
- Robotic Platform ,
- Humanoid Robot ,
- Engineering Concepts ,
- Game Development ,
- Graphics Program ,
- Engineering Courses ,
- Bloom’s Taxonomy ,
- Robot Programming ,
- Novice Learners ,
- Wheeled Robot ,
- Project-based Learning ,
- Host Computer ,
- Computer Technology
- Author Keywords
- teaching ,
- computer aided instruction ,
- engineering education ,
- project-based method ,
- educational technology ,
- precollege engineering education ,
- precollege level ,
- engineering field ,
- science field ,
- mathematics field ,
- technology field ,
- learning technology ,
- technology-infused learning environment ,
- engineering-learning goal ,
- hardware-based technology ,
- software-based technology ,
- median price criteria ,
- learning activities criteria ,
- user expertise criteria ,
- deductive teaching method ,
- inductive teaching method ,
- direct-instruction method ,
- inquiry-based method ,
- problem-based method ,
- Engineering education ,
- Taxonomy ,
- Engineering profession ,
- Robots ,
- Optimization ,
- robotics. ,
- Educational technologies ,
- learning technologies ,
- engineering education ,
- human-centered computing ,
- interactive environments
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Educational Technology ,
- Engineering Education ,
- Active Learning ,
- Teaching Methods ,
- E-learning ,
- Inductive Reasoning ,
- Level Of Expertise ,
- Interest In Technology ,
- Deductive Methods ,
- Programming Language ,
- Electric Power ,
- Middle School ,
- Environmental Education ,
- Middle School Students ,
- Mechanical Engineering ,
- Direct Instruction ,
- Mechanics ,
- Robotic Platform ,
- Humanoid Robot ,
- Engineering Concepts ,
- Game Development ,
- Graphics Program ,
- Engineering Courses ,
- Bloom’s Taxonomy ,
- Robot Programming ,
- Novice Learners ,
- Wheeled Robot ,
- Project-based Learning ,
- Host Computer ,
- Computer Technology
- Author Keywords
- teaching ,
- computer aided instruction ,
- engineering education ,
- project-based method ,
- educational technology ,
- precollege engineering education ,
- precollege level ,
- engineering field ,
- science field ,
- mathematics field ,
- technology field ,
- learning technology ,
- technology-infused learning environment ,
- engineering-learning goal ,
- hardware-based technology ,
- software-based technology ,
- median price criteria ,
- learning activities criteria ,
- user expertise criteria ,
- deductive teaching method ,
- inductive teaching method ,
- direct-instruction method ,
- inquiry-based method ,
- problem-based method ,
- Engineering education ,
- Taxonomy ,
- Engineering profession ,
- Robots ,
- Optimization ,
- robotics. ,
- Educational technologies ,
- learning technologies ,
- engineering education ,
- human-centered computing ,
- interactive environments