Abstract:
The work reported here takes place in the educational domain. Learning with Computer-Based Learning Environments changes habits, especially for teachers. In this paper, w...Show MoreMetadata
Abstract:
The work reported here takes place in the educational domain. Learning with Computer-Based Learning Environments changes habits, especially for teachers. In this paper, we wish to demonstrate through examples how learning sessions set up in a Game-Based Learning environment may be regulated by the teacher thanks to observation facilities. Providing teachers with feedback (via observation) on the ongoing activity is thus central to being aware of what is happening in the classroom, in order to react in an appropriate way and to adapt a given pedagogical scenario. The first part deals with the observation of a learning environment, based on traces left by users in their collaborative activities. The information existing in these traces is rich but the quantity of traces is huge and very often incomplete. Furthermore, the information is not always at the right level of abstraction. That is why we explain the observation process, the assets of a multisource approach and the need for visualization linked to the traces. The second part of the paper focuses on our view of learning games illustrated through the “pedagogical dungeon,” a game-based environment that we have developed. In the third part, we illustrate these concepts in the pedagogical dungeon equipped for observation and with the capacity for collaboration in certain activities. Finally, the feedback about the experiments presented is discussed at the end of the paper.
Published in: IEEE Transactions on Learning Technologies ( Volume: 4, Issue: 1, Jan.-March 2011)
DOI: 10.1109/TLT.2011.1

Laboratoire SysCom, Bâtiment Mont-Blanc, Domaine Scientifique Technolac, Université de Savoie, Le Bourget-du-lac, France
Jean-Charles Marty first worked in a research center of a private company as a project manager and later as a scientific manager. He is now an associate professor at the University of Savoie (France). He leads the “Traces and Observation” group at the SysCom laboratory. His research interests are in the observation of collaborative activities, through the traces of these activities. The results of his research are applied...Show More
Jean-Charles Marty first worked in a research center of a private company as a project manager and later as a scientific manager. He is now an associate professor at the University of Savoie (France). He leads the “Traces and Observation” group at the SysCom laboratory. His research interests are in the observation of collaborative activities, through the traces of these activities. The results of his research are applied...View more

Laboratoire SysCom, Bâtiment Mont-Blanc, Domaine Scientifique Technolac, Université de Savoie, Le Bourget-du-lac, France
Thibault Carron received the PhD degree in computer science from the “Ecole Nationale Supérieure des Mines de Saint-Etienne” in 2001. He is an associate professor of computer science at the University of Savoie. He is a member of the SysCom laboratory. His current research interests deal with collaborative activity observation and learning games. He is a member of the scientific committee of the European Conference on GBL...Show More
Thibault Carron received the PhD degree in computer science from the “Ecole Nationale Supérieure des Mines de Saint-Etienne” in 2001. He is an associate professor of computer science at the University of Savoie. He is a member of the SysCom laboratory. His current research interests deal with collaborative activity observation and learning games. He is a member of the scientific committee of the European Conference on GBL...View more

Laboratoire SysCom, Bâtiment Mont-Blanc, Domaine Scientifique Technolac, Université de Savoie, Le Bourget-du-lac, France
Jean-Charles Marty first worked in a research center of a private company as a project manager and later as a scientific manager. He is now an associate professor at the University of Savoie (France). He leads the “Traces and Observation” group at the SysCom laboratory. His research interests are in the observation of collaborative activities, through the traces of these activities. The results of his research are applied to technology-enhanced learning. He is a member of the scientific committee of the European Conference on GBL and participates in several scientific committees in French workshops in the same domain. He is involved in three projects in this field funded either by the EU or by the French Government.
Jean-Charles Marty first worked in a research center of a private company as a project manager and later as a scientific manager. He is now an associate professor at the University of Savoie (France). He leads the “Traces and Observation” group at the SysCom laboratory. His research interests are in the observation of collaborative activities, through the traces of these activities. The results of his research are applied to technology-enhanced learning. He is a member of the scientific committee of the European Conference on GBL and participates in several scientific committees in French workshops in the same domain. He is involved in three projects in this field funded either by the EU or by the French Government.View more

Laboratoire SysCom, Bâtiment Mont-Blanc, Domaine Scientifique Technolac, Université de Savoie, Le Bourget-du-lac, France
Thibault Carron received the PhD degree in computer science from the “Ecole Nationale Supérieure des Mines de Saint-Etienne” in 2001. He is an associate professor of computer science at the University of Savoie. He is a member of the SysCom laboratory. His current research interests deal with collaborative activity observation and learning games. He is a member of the scientific committee of the European Conference on GBL and is also involved in several projects in this field.
Thibault Carron received the PhD degree in computer science from the “Ecole Nationale Supérieure des Mines de Saint-Etienne” in 2001. He is an associate professor of computer science at the University of Savoie. He is a member of the SysCom laboratory. His current research interests deal with collaborative activity observation and learning games. He is a member of the scientific committee of the European Conference on GBL and is also involved in several projects in this field.View more