Abstract:
In this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to...Show MoreMetadata
Abstract:
In this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to learn new movements-imitating the teacher's movements and listening to the teacher's feedback. A prototype of our proposed system is implemented, in which a student can imitate the motion demonstrated by a virtual teacher projected on the wall screen. Meanwhile, the student's motions will be captured and analyzed by the system based on which feedback is given back to them. The result of user studies showed that our system can successfully guide students to improve their skills. The subjects agreed that the system is interesting and can motivate them to learn.
Published in: IEEE Transactions on Learning Technologies ( Volume: 4, Issue: 2, April-June 2011)
DOI: 10.1109/TLT.2010.27
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Training System ,
- Motion Capture ,
- Dance Training ,
- Motion Capture Technology ,
- User Study ,
- Experimental Group ,
- Degrees Of Freedom ,
- Subjects In Group ,
- Baseline Scores ,
- Joint Angles ,
- Joint Position ,
- Motion Capture System ,
- Type Of Feedback ,
- Tai Chi ,
- Motion Data ,
- Head-mounted Display ,
- Virtual Avatar ,
- Virtual Reality Applications ,
- Input Motion ,
- Virtual Characters ,
- Post-training Scores ,
- Motion Recognition ,
- Body Sensor ,
- 3D Animation ,
- Optical Motion Capture System ,
- Learning Tools ,
- 3D Graph ,
- Body Parts ,
- Mean Of Scores ,
- Visual Effects
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Training System ,
- Motion Capture ,
- Dance Training ,
- Motion Capture Technology ,
- User Study ,
- Experimental Group ,
- Degrees Of Freedom ,
- Subjects In Group ,
- Baseline Scores ,
- Joint Angles ,
- Joint Position ,
- Motion Capture System ,
- Type Of Feedback ,
- Tai Chi ,
- Motion Data ,
- Head-mounted Display ,
- Virtual Avatar ,
- Virtual Reality Applications ,
- Input Motion ,
- Virtual Characters ,
- Post-training Scores ,
- Motion Recognition ,
- Body Sensor ,
- 3D Animation ,
- Optical Motion Capture System ,
- Learning Tools ,
- 3D Graph ,
- Body Parts ,
- Mean Of Scores ,
- Visual Effects
- Author Keywords