Abstract:
Three virtual worlds have been built to investigate the effect of immersive, multisensory computer-generated experiences on learning topics in science. Currently targeted...Show MoreMetadata
Abstract:
Three virtual worlds have been built to investigate the effect of immersive, multisensory computer-generated experiences on learning topics in science. Currently targeted at high school and beginning college students, these worlds address Newtonian mechanics, electrostatics, and molecular structure and dynamics. Data has been collected on usability and learning through questionnaires, pre- and post-tests, in situ prediction and experiment and post-session interviews. The results are not uniformly conclusive but suggest that students can improve their mastery of abstract concepts through the use of virtual environments that have been designed for learning. Moreover, usability studies have identified many significant problems that have been addressed in successive refinements of these worlds. Future work will include collaborative learning studies (both local and distant), use of intelligent agents, and comparison with two-dimensional microworlds.
Date of Conference: 30 March 1996 - 03 April 1996
Date Added to IEEE Xplore: 06 August 2002
Print ISBN:0-8186-7296-X
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Virtually ,
- Abstract Scientific Concepts ,
- Collision ,
- High School ,
- Learning Environment ,
- User Study ,
- Virtual World ,
- Abstract Concepts ,
- Knowledge Construction ,
- Intelligence Agencies ,
- Mental Models ,
- Immersive Environment ,
- Part Of The Phenomenon ,
- Learning Experiences ,
- Kinetic Energy ,
- Visual Cues ,
- High School Students ,
- Single Session ,
- Index Finger ,
- Learning Platform ,
- Head-mounted Display ,
- Sound Cues ,
- Field Lines ,
- Auditory Cues ,
- Gauss’s Law ,
- Tactile Cues ,
- Simulator Sickness ,
- Virtual Learning ,
- Closed Surface ,
- Newton’s Second Law
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Virtually ,
- Abstract Scientific Concepts ,
- Collision ,
- High School ,
- Learning Environment ,
- User Study ,
- Virtual World ,
- Abstract Concepts ,
- Knowledge Construction ,
- Intelligence Agencies ,
- Mental Models ,
- Immersive Environment ,
- Part Of The Phenomenon ,
- Learning Experiences ,
- Kinetic Energy ,
- Visual Cues ,
- High School Students ,
- Single Session ,
- Index Finger ,
- Learning Platform ,
- Head-mounted Display ,
- Sound Cues ,
- Field Lines ,
- Auditory Cues ,
- Gauss’s Law ,
- Tactile Cues ,
- Simulator Sickness ,
- Virtual Learning ,
- Closed Surface ,
- Newton’s Second Law