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A Proposal for an Immersive Scavenger Hunt-Based Serious Game in Higher Education | IEEE Journals & Magazine | IEEE Xplore

A Proposal for an Immersive Scavenger Hunt-Based Serious Game in Higher Education


Abstract:

Contribution: A successful activity based on the scavenger hunt (SH) game is presented here. Although “serious game” in education now seems synonymous with videogame, the...Show More

Abstract:

Contribution: A successful activity based on the scavenger hunt (SH) game is presented here. Although “serious game” in education now seems synonymous with videogame, the effectiveness of hands-on traditional games to increase student performance that, besides, they also like is defended and proved. The proposal is not focused, as is usual, on a single aspect of the educational environment, but on integrating behavioral and affective aspects into the learning process. Background: The literature analysis shows the predominance of serious games based on videogames in education, perhaps due to the lack of objective evidence concerning the influence of traditional game alternatives, such as SHs, on students’ attitude/learning. This objective evidence is addressed with a proposal to motivate and integrate the students, making them more participative and thus positively affect their learning. Intended Outcomes: The activity increases motivation (behavioral outcome) and socialization (affective outcome), boosting learning (competence outcome); besides, students like the activity. Application Design: The necessity for a different instructional strategy came from the lack of commitment by the students in the first year of Computer Science Engineering. So a game (they are entertaining and powerful tools to increase motivation) that takes the students outside their normal working environment (classroom and laboratory) was designed. The study follows a cross sectional design with experimental and control sets randomly created, and sizes of 106 and 98 students, respectively. Findings: Highly satisfactory and statistically significant results were achieved: their attitude in class and personal study was more active (motivation), new relationships were created (socialization), they obtained better marks (learning) and enjoyed the activity (user experience), even though it was nondigital.
Published in: IEEE Transactions on Education ( Volume: 67, Issue: 1, February 2024)
Page(s): 131 - 142
Date of Publication: 30 November 2023

ISSN Information:

Computer Science Department, University of Valladolid, Valladolid, Spain
Alma Pisabarro-Marron received the B.Sc. degree in computer science from the University of Valladolid, Valladolid, Spain, in 1996.
She is currently an Associate Professor with the University of Valladolid. She has led several research projects and is currently a Co-Coordinator of the GREIDI Teaching Innovation Group (https://greidi.infor.uva.es/). Her fundamental research line is teaching innovation, mainly gamification, w...Show More
Alma Pisabarro-Marron received the B.Sc. degree in computer science from the University of Valladolid, Valladolid, Spain, in 1996.
She is currently an Associate Professor with the University of Valladolid. She has led several research projects and is currently a Co-Coordinator of the GREIDI Teaching Innovation Group (https://greidi.infor.uva.es/). Her fundamental research line is teaching innovation, mainly gamification, w...View more
Computer Science Department, University of Valladolid, Valladolid, Spain
Carlos Vivaracho-Pascual received the Bachelor of Science degree in physics and the Ph.D. degree from the University of Valladolid, Valladolid, Spain, in 1989 and 2004, respectively,
He is currently a Lecturer with the University of Valladolid. He has published numerous papers in relevant congresses and journals and some book chapters (https://www2.infor.uva.es/cevp/publicaciones.php). His research interests are both biome...Show More
Carlos Vivaracho-Pascual received the Bachelor of Science degree in physics and the Ph.D. degree from the University of Valladolid, Valladolid, Spain, in 1989 and 2004, respectively,
He is currently a Lecturer with the University of Valladolid. He has published numerous papers in relevant congresses and journals and some book chapters (https://www2.infor.uva.es/cevp/publicaciones.php). His research interests are both biome...View more
Computer Science Department, University of Valladolid, Valladolid, Spain
Esperanza Manso-Martinez received the Bachelor of Science degree in mathematics and the Ph.D. degree from Valladolid University, Valladolid, Spain, in 1977 and 2009, respectively.
She was a Lecturer with the Department of Computer Language and Systems, Valladolid University. She is interested in software maintenance, reuse, and experimentation. Her works have been accepted in international journals and congresses.
Esperanza Manso-Martinez received the Bachelor of Science degree in mathematics and the Ph.D. degree from Valladolid University, Valladolid, Spain, in 1977 and 2009, respectively.
She was a Lecturer with the Department of Computer Language and Systems, Valladolid University. She is interested in software maintenance, reuse, and experimentation. Her works have been accepted in international journals and congresses.View more
Computer Science Department, University of Valladolid, Valladolid, Spain
Silvia Arias-Herguedas received the B.Sc. degree in computer science from the University of Valladolid, Valladolid, Spain, in 2018, and the master’s degree in big data and business intelligence from the University of Leon, León, Spain, in 2021.
She was an Assistant Professor with the University of Valladolid. She is currently a DevOps Engineer for an international company. She is interested in cloud infrastructure, cyberse...Show More
Silvia Arias-Herguedas received the B.Sc. degree in computer science from the University of Valladolid, Valladolid, Spain, in 2018, and the master’s degree in big data and business intelligence from the University of Leon, León, Spain, in 2021.
She was an Assistant Professor with the University of Valladolid. She is currently a DevOps Engineer for an international company. She is interested in cloud infrastructure, cyberse...View more

Computer Science Department, University of Valladolid, Valladolid, Spain
Alma Pisabarro-Marron received the B.Sc. degree in computer science from the University of Valladolid, Valladolid, Spain, in 1996.
She is currently an Associate Professor with the University of Valladolid. She has led several research projects and is currently a Co-Coordinator of the GREIDI Teaching Innovation Group (https://greidi.infor.uva.es/). Her fundamental research line is teaching innovation, mainly gamification, with several publications in conferences and journals.
Alma Pisabarro-Marron received the B.Sc. degree in computer science from the University of Valladolid, Valladolid, Spain, in 1996.
She is currently an Associate Professor with the University of Valladolid. She has led several research projects and is currently a Co-Coordinator of the GREIDI Teaching Innovation Group (https://greidi.infor.uva.es/). Her fundamental research line is teaching innovation, mainly gamification, with several publications in conferences and journals.View more
Computer Science Department, University of Valladolid, Valladolid, Spain
Carlos Vivaracho-Pascual received the Bachelor of Science degree in physics and the Ph.D. degree from the University of Valladolid, Valladolid, Spain, in 1989 and 2004, respectively,
He is currently a Lecturer with the University of Valladolid. He has published numerous papers in relevant congresses and journals and some book chapters (https://www2.infor.uva.es/cevp/publicaciones.php). His research interests are both biometric and educational innovation.
Carlos Vivaracho-Pascual received the Bachelor of Science degree in physics and the Ph.D. degree from the University of Valladolid, Valladolid, Spain, in 1989 and 2004, respectively,
He is currently a Lecturer with the University of Valladolid. He has published numerous papers in relevant congresses and journals and some book chapters (https://www2.infor.uva.es/cevp/publicaciones.php). His research interests are both biometric and educational innovation.View more
Computer Science Department, University of Valladolid, Valladolid, Spain
Esperanza Manso-Martinez received the Bachelor of Science degree in mathematics and the Ph.D. degree from Valladolid University, Valladolid, Spain, in 1977 and 2009, respectively.
She was a Lecturer with the Department of Computer Language and Systems, Valladolid University. She is interested in software maintenance, reuse, and experimentation. Her works have been accepted in international journals and congresses.
Esperanza Manso-Martinez received the Bachelor of Science degree in mathematics and the Ph.D. degree from Valladolid University, Valladolid, Spain, in 1977 and 2009, respectively.
She was a Lecturer with the Department of Computer Language and Systems, Valladolid University. She is interested in software maintenance, reuse, and experimentation. Her works have been accepted in international journals and congresses.View more
Computer Science Department, University of Valladolid, Valladolid, Spain
Silvia Arias-Herguedas received the B.Sc. degree in computer science from the University of Valladolid, Valladolid, Spain, in 2018, and the master’s degree in big data and business intelligence from the University of Leon, León, Spain, in 2021.
She was an Assistant Professor with the University of Valladolid. She is currently a DevOps Engineer for an international company. She is interested in cloud infrastructure, cybersecurity, learning analytics, and gamification.
Silvia Arias-Herguedas received the B.Sc. degree in computer science from the University of Valladolid, Valladolid, Spain, in 2018, and the master’s degree in big data and business intelligence from the University of Leon, León, Spain, in 2021.
She was an Assistant Professor with the University of Valladolid. She is currently a DevOps Engineer for an international company. She is interested in cloud infrastructure, cybersecurity, learning analytics, and gamification.View more

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