Distribution of the top five topics with the highest volume in the periods.
Abstract:
Gamification holds significant importance as an efficacious means to motivate individuals, stimulate their engagement, and foster desired behaviors. There is an increasin...Show MoreMetadata
Abstract:
Gamification holds significant importance as an efficacious means to motivate individuals, stimulate their engagement, and foster desired behaviors. There is an increasing interest among researchers in exploring the domain of gamification. Consequently, it becomes crucial to identify specific research trends within this field. This study employs a comprehensive analysis of 4743 articles sourced from the Scopus database, utilizing the topic modeling approach, with the objective of discerning research patterns and trends within the gamification domain. The findings revealed the existence of thirteen distinct topics within the field. Notably, “Health training,” “Enhancing learning with technology,” and “Game design framework” emerged as the most prominent topics, based on their frequency of research publications and popularity. This study serves as a valuable resource for researchers and practitioners seeking to stay abreast of the latest advancements in gamification. The identified issues through topic modeling can be employed to identify gaps in current research and potential directions for future research endeavors.
Distribution of the top five topics with the highest volume in the periods.
Published in: IEEE Access ( Volume: 11)
Funding Agency:
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Topic Modeling ,
- Gamification Research ,
- Scopus Databases ,
- Health Training ,
- Prominent Theme ,
- Game Design ,
- Systematic Review ,
- Studies In The Literature ,
- Mobile App ,
- Health Sector ,
- Field Of Education ,
- Language Learning ,
- Online Learning ,
- Learning Motivation ,
- User Engagement ,
- Non-negative Matrix Factorization ,
- Student Learning Outcomes ,
- Bibliometric Analysis ,
- Latent Dirichlet Allocation ,
- Sustainable Cities ,
- Topic Modeling Analysis ,
- Game Mechanics ,
- Online Learning Platforms ,
- Articles In The Field ,
- Game Approach ,
- Improve Learning Outcomes ,
- Learning Experiences ,
- Mobile Users ,
- Field Studies ,
- Search Queries
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Topic Modeling ,
- Gamification Research ,
- Scopus Databases ,
- Health Training ,
- Prominent Theme ,
- Game Design ,
- Systematic Review ,
- Studies In The Literature ,
- Mobile App ,
- Health Sector ,
- Field Of Education ,
- Language Learning ,
- Online Learning ,
- Learning Motivation ,
- User Engagement ,
- Non-negative Matrix Factorization ,
- Student Learning Outcomes ,
- Bibliometric Analysis ,
- Latent Dirichlet Allocation ,
- Sustainable Cities ,
- Topic Modeling Analysis ,
- Game Mechanics ,
- Online Learning Platforms ,
- Articles In The Field ,
- Game Approach ,
- Improve Learning Outcomes ,
- Learning Experiences ,
- Mobile Users ,
- Field Studies ,
- Search Queries
- Author Keywords