Abstract:
We have recently developed an automated approach to reduce students' rationalization of programming plagiarism and collusion by informing them about the matter and report...Show MoreMetadata
Abstract:
We have recently developed an automated approach to reduce students' rationalization of programming plagiarism and collusion by informing them about the matter and reporting uncommon similarities to them for each of their submissions. Although the approach has benefits, it does not greatly engage students, which might limit those benefits. To discover its full potential, we employ gamification based on self-determination theory and nine heuristics suggested by Roy and Zaman (2017). Students earn more game points by submitting unique programs early, reading the generated reports, and collecting badges. Those with the highest game points are rewarded at the end of the course. According to our evaluation, involving 240 computing undergraduates in three quasi-experiments over three academic semesters, students with gamification become slightly more aware of programming plagiarism and collusion, complete assessments earlier, and read generated reports more frequently. Students engage with the gamification and perceive its impact on usability.
Published in: IEEE Transactions on Learning Technologies ( Volume: 16, Issue: 5, October 2023)
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- IEEE Keywords
- Index Terms
- Collusion ,
- Heuristic ,
- Student Engagement ,
- Highest Point ,
- Self-determination Theory ,
- End Of The Course ,
- Treatment Groups ,
- Active Learning ,
- Cohen’s D ,
- Number Of Students ,
- Part Of Survey ,
- Number Of Assessments ,
- Python Programming ,
- Student Perspectives ,
- Unique Point ,
- End Of The Semester ,
- Introduction Of Programs ,
- Advanced Courses ,
- Common Code ,
- Academic Integrity ,
- Academic Dishonesty ,
- Submission System ,
- System Usability Scale ,
- Correct Response Rate ,
- Set Of Students ,
- Suspected Cases ,
- Variety Of Solutions ,
- Information Technology ,
- Intrinsic Motivation ,
- Pieces Of Information
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Collusion ,
- Heuristic ,
- Student Engagement ,
- Highest Point ,
- Self-determination Theory ,
- End Of The Course ,
- Treatment Groups ,
- Active Learning ,
- Cohen’s D ,
- Number Of Students ,
- Part Of Survey ,
- Number Of Assessments ,
- Python Programming ,
- Student Perspectives ,
- Unique Point ,
- End Of The Semester ,
- Introduction Of Programs ,
- Advanced Courses ,
- Common Code ,
- Academic Integrity ,
- Academic Dishonesty ,
- Submission System ,
- System Usability Scale ,
- Correct Response Rate ,
- Set Of Students ,
- Suspected Cases ,
- Variety Of Solutions ,
- Information Technology ,
- Intrinsic Motivation ,
- Pieces Of Information
- Author Keywords