Abstract:
Recent research indicates that the majority of postsecondary students in North America “feel overwhelming anxiety,” an issue that has also been observed in many other reg...Show MoreMetadata
Abstract:
Recent research indicates that the majority of postsecondary students in North America “feel overwhelming anxiety,” an issue that has also been observed in many other regions and is negatively impacting students’ academic performance and overall well-being. This article reports the results of our interdisciplinary analysis of innovative ideas in cognitive science, learning models and mindsets, and current technological approaches that are aimed at understanding and addressing these anxiety and academic engagement issues. We identify the knowledge gaps and propose critical insights and research directions, such as the use of virtual reality (VR) and computer games, to fill those gaps and deal with the anxiety problem.
Published in: IEEE Transactions on Learning Technologies ( Volume: 16, Issue: 2, 01 April 2023)
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- IEEE Keywords
- Index Terms
- Technological Solutions ,
- Anxiety In Students ,
- Virtually ,
- Academic Performance ,
- Scientific Knowledge ,
- Video Games ,
- Academic Performance Of Students ,
- Use Of Virtual Reality ,
- Virtual Reality Games ,
- Post-secondary Students ,
- Anxiety Disorders ,
- Creativity ,
- Positive Affect ,
- Affordances ,
- Biometric ,
- Primary Method ,
- Social Anxiety Disorder ,
- Pavlovian ,
- Behaviorism ,
- Virtual Reality Exposure Therapy ,
- Social And Emotional Learning ,
- Experiential Learning Theory ,
- Immersive Environment ,
- Growth Mindset ,
- Affective Priming ,
- Artificial Intelligence Solutions ,
- Primary Technique ,
- Stereotype Threat ,
- Immersive Virtual Reality
- Author Keywords
Keywords assist with retrieval of results and provide a means to discovering other relevant content. Learn more.
- IEEE Keywords
- Index Terms
- Technological Solutions ,
- Anxiety In Students ,
- Virtually ,
- Academic Performance ,
- Scientific Knowledge ,
- Video Games ,
- Academic Performance Of Students ,
- Use Of Virtual Reality ,
- Virtual Reality Games ,
- Post-secondary Students ,
- Anxiety Disorders ,
- Creativity ,
- Positive Affect ,
- Affordances ,
- Biometric ,
- Primary Method ,
- Social Anxiety Disorder ,
- Pavlovian ,
- Behaviorism ,
- Virtual Reality Exposure Therapy ,
- Social And Emotional Learning ,
- Experiential Learning Theory ,
- Immersive Environment ,
- Growth Mindset ,
- Affective Priming ,
- Artificial Intelligence Solutions ,
- Primary Technique ,
- Stereotype Threat ,
- Immersive Virtual Reality
- Author Keywords